Ludography
Devil Dice cover

1998 · Shift · Puzzle

Devil Dice

PlayStation exclusive

Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing.

Released
18 June 1998
Platforms
PlayStationPlayStation 3PlayStation PortableWonderSwan Color
Genres
Puzzle
Developers
Shift
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Country
Japan
Age ratings
USK 0ESRB ECERO AACB G
Languages
English, French, German, Italian, Japanese, Spanish (Spain)

About

Devil Dice, known in Japan as XI, pronounced [sai], is a puzzle video game developed by Shift and published by Sony Computer Entertainment for the PlayStation. It was released in Japan in 1998 and Europe in 1999, and by THQ in North America in 1998. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on 7 November 2007.

Keywords

  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

Devil Dice is a unique puzzle video game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction they run, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing.

Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.

Development

According to lead designer Yuichi Sugiyama, Devil Dice was created for Game Yarōze, a Japan-exclusive competition where participants competed for access to a development environment for the creation of PlayStation games intended for commercial release. The original program was held between 1995 and 1999, with over 3,000 participants and 1,200 submitted game concepts. Ultimately, over thirty Game Yarōze titles went to market, including Devil Dice and the first Doko Demo Issyo game. One of the Devil Dice programmers, Shuichi Yano, stated that he was a successful applicant of the Game Yarōze program; he further stated that the program is unrelated to the similarly-named Net Yarōze program.

Reception

Devil Dice received favorable reviews according to the review aggregation website GameRankings. Both GamePro and Next Generation were positive to the game despite noting its high difficulty. In Japan, Famitsu gave it a score of 30 out of 40.

Famitsu reported that the title sold over 131,815 units in its first week on the market and approximately 864,844 units during its lifetime in Japan. GamesTM regarded it as one of "10 Underrated PlayStation Gems".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation18 June 1998Japan · Europe 29 June 1998 · North America 30 June 1998
PlayStation 3Digital Compatibility Release28 June 2007Japan
PlayStation PortableDigital Compatibility Release28 June 2007Japan

Editions and related releases

Included in
PlayStation Classic

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.