
- 56/100
- Players234 ratings
- 50/100
- Critics5 reviews

2003 · Capcom · Action-adventure · Adventure
Devil May Cry 2
Devil May Cry 2 is the sequel to Devil May Cry. From the start of the game, the player controls Dante or his new partner Lucia through various levels as they battle waves of demons. This game features an Amulet system, with different parts being acquired throughout the levels that can be equipped by accessing the pause menu. The different parts of the amulet can be equipped to change aspects of the characters Devil Triggers form like elemental moves, time stop abilities, faster movement, flight abilities, etc.
- Released
- 25 January 2003
- Platforms
- Nintendo SwitchPlayStation 2PlayStation 3
- Genres
- Action-adventureAdventureBeat 'em upCharacter-actionDark fantasyHack and slashHorror
- Developers
- Capcom
- Publishers
- Capcom
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionHorror
- Country
- Japan
- Age ratings
- ACB MA 15+ESRB MPEGI 16CERO C
- Languages
- Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Spanish (Spain)
- Copies sold
- 1.7 million as of 2022-03-31
- Directors
- Hideaki Itsuno
- Composers
- Tetsuya Shibata
About
Devil May Cry 2 is a 2003 action-adventure game developed and published by Capcom for the PlayStation 2. In terms of chronological order, the game's events are set after Devil May Cry and Devil May Cry: The Animated Series and prior to Devil May Cry 4.
Set in modern times, in the fictional Vie de Marli island, the story centers on demon hunter Dante and island guardian Lucia in their fight to stop a businessman named Arius from raising the demon Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the game engine, with several pre-rendered full motion videos.
›Story
Set in modern times in the fictional Vie de Marli island, the story centers on demon hunter Dante and island guardian Lucia in their fight to stop a businessman named Arius from raising the demon Argosax and achieving supreme power.
Keywords
- death
- female protagonist
- action-adventure
- multiple protagonists
- wall jump
- boss fight
- fixed camera
- explosion
- platform exclusive
- alternate costumes
- 60 fps on consoles
- voice acting
Media
The articlegameplay, story, development, reception
Gameplay
In Devil May Cry 2, the player guides either Dante or Lucia through a number of environments, fighting groups of monsters in fast-paced combat. The game consists of missions with specific goals in the play area of the game itself. The player's performance in each mission is ranked from D (poor/"Don't Worry") to S (excellent/"Showtime") based on the time taken to complete the mission, the amount of Red Orbs collected, the overall "style" displayed during fights, item usage, and damage taken. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the harshest in terms of how it judges the player's performance.
Combat itself is based on the "style" the player demonstrates during a fight. The rating the player gains for style is improved by hitting enemies continuously while avoiding damage. This ranges from "Don't Worry", progressing to "Come On!", "Bingo", "Are You Ready?" and peaking at "Showtime". If the character takes damage, the style rating falls back to "Don't Worry".
Story
At a museum, an item on display called the Medaglia attracts Lucia, a gaggle of demons and Dante. After defeating their foes, Lucia invites Dante to her homeland. An island existing outside the mainstream in the outskirts of the New World, Vie de Marli became a sanctuary for refugees of different races, beliefs and languages; as well as runaway slaves; in the distant past. Despite different cultural roots, all belonged to sects of the same ancient religion—which originated in the Mediterranean then spread to neighboring regions—and were branded as heretics in their places of origin.
Over time, these groups blended into one, the syncretism leading to new religions that worshipped demons. For divine conflicts, the people called for protection by the priests of their cults, who were known as "guardians".
Development
Throughout the turn of the millennium, Team Little Devils—a group within Capcom Production Studio 4 helmed by Hideki Kamiya, who previously lead the successful Resident Evil 2—developed Devil May Cry. As production on that title wound down in the summer of 2001, company management greenlit a sequel, to be made by the arcade-centric Capcom Production Studio 1, for release soon after the original to capitalize on its high awareness and popularity.
The first director of Team Devil was a planner who had worked under Studio 1 General Manager Noritaka Funamizu. That crew ultimately contained many people who had mostly worked on fighting games, as well as some Team Little Devils members, and industry newcomers like producer Tsuyoshi Tanaka and planner Bingo Morihashi, totalling around 40 to 50 developers. Kamiya believes the change happened due to a lack of consciousness over directors' influence on game style, and an attempt to balance profits due to a company attitude against concentrating major titles in a single division.
Reception
The game received mixed reviews, according to review aggregator Metacritic. Chief among the complaints was that the difficulty was lower than in the first game. The combat system was also criticized as being less refined, with individual weapons being weaker or stronger variants of the same weapon instead of different weapons with their own advantages and disadvantages. Boss battles were criticized for requiring less strategy than the original.
The environment was less detailed than the environments of the first game, trading detail for open space which also made stringing moves and combos together more difficult since enemies were more spaced out, nullifying one of the primary attractions of the first game. Furthermore, Dante's personality change did not sit well with reviewers. The addition of a second disc was seen as a cheap way for the developers to increase replay value since Lucia's missions are simply recycled material from Dante's own missions, with only minor variations. GameSpot chose Devil May Cry 2 as the Most Disappointing Game of 2003.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Devil May Cry 5th Anniversary Collection
- Remastered as
- Devil May Cry 2
- Built on it
- Devil May Cry 2
- Editions
- Devil May Cry 2: Limited Edition
Games like this
82Devil May Cry 3: Dante's Awakening
2005 · Nintendo Switch, PlayStation 2 +5
Adventure · Beat 'em up
84Devil May Cry HD Collection
2012 · Bundle · PlayStation 3, PlayStation 4 +3
Adventure · Beat 'em up
84Devil May Cry: HD Collection
2012 · Bundle · PlayStation 3, PlayStation 4 +3
Adventure · Beat 'em up
Xbox exclusive91Ninja gaiden black
2005 · Expanded · Xbox, Xbox One
Adventure · Beat 'em up
PlayStation exclusive82God of War: Chains of Olympus
2008 · PlayStation 3, PlayStation Portable
Adventure · Beat 'em up
PlayStation exclusive89God of War II
2007 · PlayStation 2, PlayStation 3 +1
Action-adventure · Adventure
PlayStation exclusive88God of War
2005 · PlayStation 2, PlayStation 3 +1
Action-adventure · Adventure
PlayStation exclusive91God of War III Remastered
2010 · PlayStation 3, PlayStation 4
Action-adventure · Adventure
Collections8 collections
Platform libraries
- PlayStation 2 games (A–K)Games list (A–K)
- PlayStation 3 games (D–I)
- Nintendo Switch games (C–G)List
Years
- Games released in 2019List › July–September
Genres
- Horror gamesList
Licensing
- Commercial games with available source codeGames with available source code
Themes
Description adapted from its source, CC BY-SA 4.0.
