Ludography
71/100
Players8 ratings
Die Hard Arcade cover

1996 · Sega Wow · Beat 'em up · Fighting

Die Hard Arcade

Sega console exclusive

Die Hard Arcade is a beat 'em up for two players, who play as either John McClane or Chris Tompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss.

Released
1 July 1996
Platforms
ArcadeSega SaturnSega Titan Video
Genres
Beat 'em upFightingShooter
Developers
Sega Wow
Publishers
—
Series
Die Hard
Modes
Co-opMultiplayerSingle-player
Themes
Action
Country
United States
Age ratings
CLASS_IND 18ESRB T
Languages
English
Directors
Makoto Uchida
Composers
Howard Drossin

About

Die Hard Arcade, known as Dynamite Deka (ダイナマイト刑事, Dainamaito Deka; lit. Dynamite Detective) in Japan, is a 1996 beat 'em up video game developed and published by Sega for arcades. It was the first game in its genre to use texture-mapped 3D polygon graphics, and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.

The game was published in cooperation with Fox Interactive and was a licensed product based on the Die Hard movie franchise. Because Sega did not hold the Japanese video game rights to the franchise, the game was stripped of the Die Hard license in Japan and published as an original property.

Keywords

  • martial arts
  • death
  • hand-to-hand combat
  • brawler
  • crime
  • explosion
  • licensed game
  • polygonal 3d
  • japanese games based on western ips
  • tie-in
  • wrestling moves in non-wrestling games
  • quick time event

Media

The articlegameplay, story, development, reception

Gameplay

Die Hard Arcade is a beat 'em up for one or two players, who play as either John McClane or Kris Thompsen (Bruno Delinger and Cindy Holiday in the Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers, submachine guns and anti-tank rifles. Items can be combined to make more powerful weapons, such as combining a spray and a lighter to make a flamethrower. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining.

The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss. Quick Time Events are interspersed between many of the scenes. Failing a Quick Time Event results in either a loss of health, as is usual for QTEs, or an additional action scene which the players otherwise would not have to complete. Cut scenes are interspersed into the action.

Story

In the English version, John McClane and Kris Thompsen (Bruno Delinger and Cindy Holiday) try to save the President's daughter, Caroline Powell, from terrorists. There are a number of bosses in the game, including a biker called Hog, a Mexican wrestler named Jocko, the twin team of Mr. Oishi (a sumo wrestler) and Mr. Tubbs (an army general), a nameless muscle-bound fire chief armed with tiny grenades, and two pairs of laser-shooting Spiderbots.

The final boss, of which all the others are henchmen, is known as Wolf "White Fang" Hongo. At the end of the game, if both players are still alive, the two players will fight each other on the rooftop of the skyscraper to gain the sole appreciation of the President's daughter (similar to the ending of Double Dragon).

Development

Die Hard Arcade originated as a means for Sega to use existing resources: Sega had produced an excess inventory of ST-V arcade boards, and had acquired the Die Hard license but as yet had no Die Hard games in development. The game was created by Sega AM1 and the US-based Sega Technical Institute (STI), with all work on the game taking place at STI's facilities. Sega AM1 provided the engineering, design, and art, while STI provided art, design and animation. Die Hard Arcade was the final game developed by STI before the studio was dissolved.

Previews reveal that up until shortly before the game's arcade release, the gameplay was strictly two dimensional, with characters only able to move along a single plane. The game was developed simultaneously for the ST-V Titan arcade system and Sega Saturn, but the home version was released later.

Reception

Die Hard Arcade achieved a certain degree of success upon release. In Japan, Game Machine listed Die Hard Arcade on their August 15, 1996 issue as being the second most-successful arcade game of the month. Computer and Video Games magazine gave the arcade game a positive review, comparing it favorably with the Streets of Rage series and comparing the moves and combos to the fighting game Virtua Fighter 2 (1994). Reviewing the arcade version, a Next Generation critic said Die Hard Arcade "breathes life into a dead-end genre", as the fighting moves are effective and far more abundant than in previous beat 'em ups, even discounting the acquirable weapons.

He also found the graphics "lively", but criticized that it is often difficult to line up attacks with opponents, and the action is sometimes glitchy or sluggish. It was Sega's most successful US-produced arcade game up to that time.

Legacy

Die Hard Arcade has been recognized as an important title in the transition of the beat 'em up genre to three-dimensional graphics. Guinness World Records identifies it as the first scrolling beat 'em up to use texture-mapped polygonal graphics. In a 2024 history of the genre, Den of Geek highlighted the game as a successful early attempt to adapt traditional beat 'em up gameplay to 3D at a time when many similar transitions sacrificed gameplay or multiplayer elements.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 August 1996North America · Europe 1 September 1996
Sega Saturn27 February 1997Europe · North America 28 February 1997

Editions and related releases

Followed by
Dynamite Cop
Ported as
Dynamite Deka
Built on it
Dynamite Deka

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Description adapted from its source, CC BY-SA 4.0.