Ludography
Dig Dug: Digging Strike cover

2005 · Sonic Team · Action · Puzzle

Dig Dug: Digging Strike

Nintendo exclusive

This 3D adventure combines the classic arcade digging action with new baddies, environments, weapons, mini-games and strategies to deliver the most action-packed Dig Dug game to date. Whether tackling the underground alone or wirelessly with a friend, gamers discover 15 stages with more than 80 areas in Dig Dug Digging Strike. Players explore 3D environments on the top screen of the DS, then plunge underground on the bottom screen to dig and connect fault lines that will trap monsters. Only by sinking enemy bosses do players move to the next level - and they encounter some familiar faces along the way.

Released
8 September 2005
Platforms
Nintendo DS
Genres
ActionPuzzle
Developers
Sonic Team
Publishers
Namco
Modes
MultiplayerSingle-player
Perspective
Bird view / IsometricSide view
Themes
Action
Country
Japan
Age ratings
ESRB E

About

Dig Dug: Digging Strike is a 2005 maze video game developed and published by Namco for the Nintendo DS. In Europe, the game was published by Atari Europe. It is the fifth entry in the Dig Dug series, and the second to be made for a handheld, following New Dig Dug. The game follows series protagonist Taizo Hori, bitter about his son Susumu getting more attention than him.

After a chain of tropical islands is threatened by monsters, Taizo sets out to defeat them and reclaim his fame. Gameplay combines mechanics established in the original Dig Dug and its sequel Dig Dug II, centered around sinking a large "boss" character into the ocean by digging under large stakes in the ground.

Keywords

  • gravity
  • anthropomorphism
  • destructible environment

Media

Dig Dug: Digging Strike screenshot 1

The articlegameplay, story, development, reception

Gameplay

Dig Dug: Digging Strike is a maze video game that combines elements from the first two games in the series: Dig Dug (1982) and Dig Dug II (1985). Controlling Taizo Hori, the player must complete each of the game's fifteen stages by sinking a large boss character, displayed on the top screen, into the ocean. This is accomplished by digging underneath large stakes placed underground; lining up stakes will create massive fault lines that will cause a section of the island to break off and sink underwater. Taizo starts each stage on the island, and can travel underground by entering large holes placed around the stage.

While underground, Taizo will need to fend off different types of enemies. Alongside the return of Pookas and Fygars from the original Dig Dug, new enemy types have also been introduced, such as ghosts that phase through dirt, penguins and miniature octopuses. Enemies can be defeated by pumping them up full of air until they pop, or by having them collide with obstacles, such as falling rocks, lava pockets and quicksand. Placed throughout the underground sections are items that can help Taizo progress—these include large magnets, time-stopping clocks, and boxing gloves that can be shot at enemies. The player can also collect fossils throughout the game, which when all are found will unlock a special bonus stage.

Development

Development of Dig Dug: Digging Strike was outsourced to external studio Bullets, which has worked on titles such as the Hero Bank series for Sega and Mega Man Legacy Collection 2 for Capcom. Designed by Yuta Hamaka and Teruyuki Shirakawa, Digging Strike's concept was borrowed from the unreleased Dig Dug 3, an arcade game in development at Namco in the late 1990s that was later reworked into the original Mr. Driller (1999). The game was part of Namco's continuing attempt in making its Dig Dug and Mr.

Driller series part of the company's pillar franchises, an idea hampered by financial constraints and a general lack of interest. Famitsu revealed the game's development in June 2005, being reportedly 80% complete. Namco published the game in Japan on September 8 and in North America on October 19. Digging Strike was released in Europe on August 25, 2006 and was part of a six game licensing partnership between the newly-formed Namco Bandai Games and Atari Europe.

Reception

Dig Dug Digging Strike received mixed reviews upon release—common criticisms were towards its short length and lack of long-lasting appeal. It holds a 65/100 on aggregator website Metacritic.

IGN said that the game was only fun for a few minutes, feeling it was not as creative as Namco's other DS remakes such as Pac-Pix and Pac 'N Roll, only recommending the game to die-hard fans of the original. Similar responses were echoed by GameSpot and GameSpy, with GameSpot in particular criticizing it for straying too far from its source material. Nintendo World Report was the most critical, saying the game itself is disappointing compared to the first two Dig Dug games and makes the player "wish you were playing those instead", disliking its short length and lack of content. IGN was also critical towards the game's "sloppy" presentation and "bland" in-game cutscenes, as well as the game's multiplayer requiring two game cartridges to play. Nintendo World Report criticized its control layout for being difficult to use, while GameSpot disliked the game's lack of touch-screen features.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS8 September 2005Japan · North America 18 October 2005 · Worldwide 18 November 2005 · Europe 25 August 2006

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Description adapted from its source, CC BY-SA 4.0.