
- 67/100
- Players97 ratings

1999 · Bandai · Adventure · Role-playing
Digimon World
PlayStation exclusive
Digimon world is a game that allows a player to raise their own Digimon and teach it to battle.
- Released
- 28 January 1999
- Platforms
- PlayStation
- Genres
- AdventureRole-playingSimulation
- Developers
- Bandai
- Publishers
- Bandai Namco Entertainment
- Series
- Digimon
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- FantasyScience fiction
- Country
- Japan
- Age ratings
- ESRB T
- Time to beat
- 32hmain story46hwith extras110hcompletionist
About
Digimon World (Japanese: デジモンワールド, Hepburn: Dejimon Wārudo) is a role-playing video game developed by BEC and published by Bandai for the PlayStation. It's the first game in the Digimon World series, followed by various sequels released for the PlayStation and other platforms. The story focuses on a human brought to File City on File Island by Jijimon to save the island. Digimon have been losing their memories and becoming feral and the city has fallen into disarray. The goal of the player, who is represented by an unnamed young boy, is to save the island by helping Digimon recover their memory and return to the city.
›Story
The plot begins when a small group of children are playing their Digimon Virtual Pet device. The protagonist, a young boy, arrives and excitingly observes a fight between MetalGreymon and MetalMamemon in the Virtual Pet devices. When the boy goes home, he notices light coming from his room. As he gazes into his Digimon Virtual Pet device, a Koromon appears attempting to talk to him.
The boy gets sucked into the Digital World, where he is greeted by Jijimon and many other Digimon, including his partner. Once the boy realizes that File City is in danger, he takes it upon himself to recruit Digimon in order to populate the city. As the story progresses, the young boy discovers the evil plot created by Analogman and sets out to save File Island.
Keywords
- cyberpunk
- training
- virtual pet
- management
- based on - tv show
- bird
- digital pet
- prehistoric
- resurrection
- digimon
- licensed game
- non-player character
Media
The articlegameplay, story, development, reception
Gameplay
The gameplay revolves around raising a single Digimon from its egg form, hatching into a Fresh, up through In-Training, Rookie, Champion, and with work, Ultimate. A Digimon partner will "fade away" with age, and return to an egg eventually, so the player has to raise it again.
To raise a Digimon partner, the player must train it, feed it, let it rest, and take it to bathrooms. Training is done to increase the Digimon's stats to make it stronger in battle. Raising a Digimon well will result in the Rookie Digimon "Digivolving" into a Champion form with better stats, while not training or raising it well will cause it to Digivolve into Numemon, a Champion Digimon with inferior stats and skills.
Story
The game revolves around a young boy (the player can name the protagonist in the beginning of the game), the protagonist, who is drawn into the Digital World through his V-Pet device. Jijimon greets and asks him a few questions, the answers to which determine whether he begins with an Agumon or Gabumon. His goal is to travel around File Island, locating all of the resident Digimon of File City who have turned feral and bring them back, raising Digimon partners in the process. Throughout the game, the protagonist learns that once humans have visited the Digital World in hopes to seize control and enslave the Digimon inside.
According to one encounter with Andromon, it is mentioned that time moves very slow for humans (which explains why the protagonist doesn't need to eat or sleep), and also explained that Humans and Digimon were in a war that banished the humans but believed to have found a place to hide. He must train his Digimon and battle his way through all of Digimon World until the once sparsely populated city is flourishing with different Digimon from all of Digimon World. He must eventually go to Infinity Mountain (the final location) to confront the antagonist, Analogman, and the mega Machinedramon, and save the Digital World from destruction.
Development
Developer and publisher Bandai used an extensive marketing campaign to compete with Nintendo's Pokémon media franchise, specifically the video games Pokémon Red and Blue. A promotional Digimon trading card was offered to the first 100,000 North American customers to purchase the game. The game was officially announced in conjunction with Digimon World 2 in May 2000, before either's release. Flying Tiger Development localized the game for North American audiences; their satisfactory work would lead to them being contracted by Namco to develop Time Crisis: Project Titan for the PlayStation.
Infogrames' European operations handled distribution of the game in Europe and Australia.
Reception
Digimon World received a 23 out of 40 total score from editors of Japanese Weekly Famitsu magazine, and went on to sell approximately 250,000 copies in the region by February 2000.
The English version sold enough copies to qualify as a Greatest Hits title in North America, and Platinum in Europe, but received mixed reviews from critics, earning a 52.55% average on GameRankings. GamePro magazine criticized the game's "tinny" music and sound effects, as well as the largely uncontrollable nature of its combat system, recommending it only for "a hardcore Digimon fan". GameSpot's Miguel Lopez likewise stated that "Digimon World isn't for everyone – only dedicated Digimon fans or fans of the monster-raising genre need apply," but found the graphics pleasing, declaring that "despite its disassociating play focus, no one can deny that Digimon World is a nice-looking game." IGN's David Zdyrko offered a similar opinion on the game's visuals, stating "There's nothing revolutionary being done here [...] but it still can be classified as a good looking videogame," but found the game's battle system unfulfilling.
Legacy
The game was followed by various sequels released for the PlayStation and other platforms, though they do not retain all the gameplay elements found in the original. In addition, despite being localized as such in Western markets, Digimon World DS, Digimon World Dawn and Dusk, Digimon World Data Squad, and Digimon World Championship have no relation to the series.
Digimon World Re:Digitize was first announced in July 2011, in an issue of V-Jump, as the first Digimon game for the PlayStation Portable. The game was announced to be developed by Japanese video game developer Tri-Crescendo, The game's premise was to call back to the first instalment's gameplay.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Digimon World
- Built on it
- Digimon World
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Collections2 collections
Series and characters
- Digimon gamesRole-playing games › Digimon World series
- Digimon gamesRole-playing games › Digimon World series
Platform libraries
- PlayStation (console) games (A–L)Games list (A–L)
Description adapted from its source, CC BY-SA 4.0.
