Ludography
Digimon World 3 cover

2002 · Bandai · Adventure · Role-playing

Digimon World 3

PlayStation exclusive

Digimon World 3 is a role-playing video game created by Bandai for the PlayStation. You play as a child called Junior who enters an online virtual reality MMORPG called "Digimon Online", which is run by the "MAGAMI" corporation. A terrorist attack on the Internet traps Junior and his friends inside the game and he sets out to stop them with his Digimon partners.

Also known as
Digimon World 3: Aratanaru Bouken no Tobira · Digimon World 2003 · DigimonWorld 3 - Aratanaru Bouken no Tobira · デジモンワールド3 新たなる冒険の扉
Released
5 June 2002
Platforms
PlayStation
Genres
AdventureRole-playing
Developers
Bandai
Publishers
Bandai Namco Entertainment
Series
Digimon
Modes
Single-player
Perspective
Third person
Themes
Action
Country
Japan
Age ratings
ESRB EUSK 0
Languages
EnglishJapaneseFrenchGermanSpanishItalian
Time to beat
43hwith extras

About

Digimon World 3 (デジモンワールド3 新たなる冒険の扉, Dejimon Wārudo 3 Aratanaru Bōken no Tobira; Digimon World 3: The Door of a New Adventure), also known as Digimon World 2003 in Europe and Australia, is a role-playing video game for the PlayStation developed by BEC and Boom Corp, and published by Bandai. It is the third installment in the Digimon World series and it was first released in June 2002 in North America and then in July 2002 in Japan and November 2002 in Europe. The game tells the story of Junior, who begins playing an MMORPG called "Digimon Online" with his friends, but when terrorists attack, Junior and the other players are trapped within the game and must find a way out using his Digimon partners.

Keywords

  • anime
  • turn-based
  • breeding
  • based on - anime
  • licensed game
  • non-player character
  • tie-in
  • digivolution
  • greatest hits
  • fan translation - portuguese

Media

The articlegameplay, story, development, reception

Gameplay

Digimon World 3 differs from its predecessors as the system has been changed to be more like Japanese Role-Playing games of the time such as Final Fantasy VII or Legend of Dragoon. The game has two primary modes in which it is played: an overworld map and the battle screens. The player character navigates through a 3D world map using sprites that represent the playable character and the monsters that make up his party. In battle, players control the parties with up to three monsters in turn-based style battles where the player's party fights one-on-one against the opposing party, with the option to switch or perform certain actions with the party members.

Story

Junior, and his friends Ivy and Teddy, log into "Digimon Online", where Ivy renames herself "Kail". Soon after Junior arrives, the players are trapped in the game by an error in the system. MAGAMI's "Game Master" publicly assures the players that the situation is under control, and blames the incident on the hacker, Lucky Mouse. A.

A. A. This results in Kurt being turned into Oinkmon and the Vemmon Digi-Egg stolen. Junior leads an attack on the Admin Center, which results in the Game Master being defeated and interrogated.

Development

Digimon World 3 was developed by Bandai Entertainment Company and Boom Corporation. Bandai showcased the game at the 2002 Electronic Entertainment Expo in Los Angeles, where it was playable at several booths. Its music was composed by Satoshi Ishikawa, who had previously created the soundtracks for Digimon World 2 and Digimon Digital Card Battle. The game's Japanese theme song is "Miracle Maker", performed by Spirit of Adventure, a group composed of Digimon anime theme song performers Kōji Wada, AiM, and Takayoshi Tanimoto. It was released as a single on February 5, 2003, alongside "The Last Element", an insert song from the anime Digimon Frontier, by NEC Interchannel Records.

Reception

Digimon World 3 received a 27 out of 40 total score from editors of Japanese Weekly Famitsu magazine, and would sell 83,635 units in Japan by the end of 2002, becoming the 142nd most-bought software title that year in the region.

The game received "generally unfavorable reviews" from Western critics according to video game review aggregator website Metacritic. Critics such as Brad Shoemaker of GameSpot found faults with the title's "tiresome" gameplay, commenting on the constant need to grind experience points to power up the player's Digimon in a combat engine that is "painfully slow and tedious to use." Although the reviewer acknowledged its budget retail pricing and "surprisingly easy on the eyes" background graphics, they would ultimately declare it "at best an average role-playing game that will appeal only to fans of the greater Digimon franchise." Fennec Fox of GamePro magazine similarly commented on the game's "impressive" world map graphics, along with its "extremely catchy anime-style music," but panned its "sluggish pace, long loading times, and some very ugly 3D models during battles."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation5 June 2002North America · Japan 4 July 2002 · Europe 29 November 2002

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStationSLES-03936Europe—
SLPS-03446Japan—
SLUS-01436North America—
SLUS-01436GHNorth America—

Box artone per regional release we hold art for

Decompilations and portscommunity projects that rebuild or port the game

In the same series

Games like this

Collections2 collections

Series and characters

Platform libraries

Description adapted from its source, CC BY-SA 4.0.