Ludography
Discworld Noir cover

1999 · Perfect Entertainment · Adventure · Point-and-click adventure

Discworld Noir

PlayStation console exclusive

Ankh-Morpork is a city surrounded by darkness, where the cold river Ankh flows, where it always rains, and where dwarves and trolls co-exist with secret societies, religious fanatics, stupid police captains, and bar pianists. It is also where a bitterly sarcastic sharp-eyed private investigator named Lewton tries to earn a living solving bizarre cases. A mysterious woman named Carlotta hires him to find her lost lover. Wandering through the dark city and gathering evidence, Lewton has to solve the case, confront a sinister conspiracy, and once again become torn between love and despair.

Released
5 July 1999
Platforms
PlayStationWindows
Genres
AdventurePoint-and-click adventure
Developers
Perfect Entertainment
Publishers
Atari, Inc.
Modes
Single-player
Perspective
Third person
Themes
Comedy
Country
United Kingdom
Time to beat
19hwith extras

About

Discworld Noir is a 1999 adventure game developed by Perfect Entertainment and published by GT Interactive. The game is set in Terry Pratchett's satirical Discworld universe, and follows its first and only private investigator as he is given a case leading him into the deadly and occult underbelly of the Discworld's largest city.

The game plays on film noir genre tropes, parodying noir classics such as Casablanca and The Maltese Falcon. Originally released for Microsoft Windows, it was later released for PlayStation by Teeny Weeny Games, the resurrected form of the already insolvent Perfect Entertainment. Pratchett consulted on the story and provided some of the dialogue, being credited for causing "far too much interference."

Keywords

  • vampire
  • magic
  • humour
  • based on - book
  • film noir
  • book tie-in
  • playstation mouse support

Media

The articlegameplay, story, development, reception

Gameplay

Discworld Noir is an adventure game, in which players take control of the character of Lewton, visiting various locations in the city of Ankh-Morpork, finding items to help solve puzzles, and conversing with a wide variety of characters. the game's story is divided into a set of acts, in which the player must complete various tasks to advance the story.

Much of the conversations in Discworld Noir focus on a more structured manner than in previous Discworld games. Alongside a greeting function, the player can converse with characters about simple conversation topics, as well as show them items collected during the game, and question them on leads noted down in Lewton's notebook; once a lead is of no further use, its scratched out and unselectable.

Story

Discworld Noir contrasts deeply to the first two games set in the Discworld universe, adopting a "grittier, darker and more realistic" style in its story, while featuring an original story by Terry Pratchett not derived from any of his novels in the Discworld series.

Like with Pratchett's work, the story parodies a mixture of traditional hardboiled fiction and film noir, as well as a combination of dark fantasy and Lovecraftian horror. The film noir elements feature significant references to the 1942 film Casablanca, as well as a heavy use of "discordant" strings and dissonance in its background music, matching to the style of jazz and blues pieces from the early 20th century; multiple references towards the horror elements are made of the works of H. P. Lovecraft.

Development

Perfect Entertainment had enjoyed a working relationship with Terry Pratchett and the Discworld licence from as early as 1993, collaborating closely to develop their first two Discworld games, Discworld (1995) and Discworld II: Missing Presumed...!? (1996). Discworld Noir was developed for Windows 95 and Windows 98. GT Interactive were chosen as publisher due to their strong US presence, as the first two Discworld games had done relatively poorly in America.

Chris Bateman, who had worked on Discworld II in a non-lead role, originally suggested using Teppic (the protagonist of Pyramids) as a lead character, though Pratchett disliked the idea. Pratchett sent the developers a story outline and the first draft of the script, wanting a detective story set in Ankh-Morpork. The idea for a film noir theme specifically came from the developers. Bateman wrote the ultimate script, which was then edited by Pratchett.

Reception

Discworld Noir received generally positive reviews upon its release. Marek Bronstring, writing for Adventure Gamer, rated Noir 4/5 stars and recommended buying the game. Gordon Barrick gave the game 8/10. PC Zone gave the game a positive review, at the time ranking it as their sixth top adventure game.

Just Adventure's Tom Houston rated the game A−. PC Gamer UK's Jonathan Davies gave the game a 74% quality rating. Another reviewer for Just Adventure, Jenny Guenther, gave the game a C+, particularly criticising the game's bugs.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows5 July 1999Europe
PlayStation31 December 2000Europe

Editions and related releases

Follows
Discworld II: Missing Presumed...!?

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.