
- 62/100
- Players24 ratings
- 62/100
- Critics3 reviews
More scores
- Metacritic5 critic reviews
- 73/100
- Metacritic usersuser score
- 67/100
- GameFAQsJust Right
- 3.33/5
- Player reviews
- 90% positive1,136 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2013 · Iron Galaxy Studios · Fighting · Indie
Divekick: Addition Edition +
Timed PlayStation exclusive
Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. It is a comedic parody of fighting game motifs and contains many humorous references to games (especially those in the Street Fighter franchise) as well as inside jokes from within the competitive fighting game community. Unlike most fighting games which are played using many buttons for many different kinds of movement and attacks, Divekick is played using only two buttons, Dive and Kick.
- Released
- 20 August 2013
- Platforms
- PlayStation 3PlayStation 4PlayStation VitaWindowsXbox One
- Genres
- FightingIndie
- Developers
- Iron Galaxy Studios
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionComedy
- Engine
- PhyreEngine, GGPO
- Country
- United States
- Edition
- Addition Edition +
- Age ratings
- ESRB TPEGI 12
- Languages
- English
- Time to beat
- 0.5hmain story46hcompletionist
About
Divekick is a 2D competitive fighting game originally developed by One True Game Studios, an independent collective of competitive gamers. A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows. The Kickstarter project was canceled after it was announced that developer Iron Galaxy Studios had agreed to co-develop and release the game.
The name "Divekick" is a reference to a common mechanic in many fighting games in which some characters can jump in the air and do a diving kick with a sudden increase in momentum. In fighting games, dive kicks are usually very powerful, abusable tactics. The gameplay in Divekick revolves entirely around this mechanic. Various aspects of the game, such as its character roster, also serve to satirize other fighting games and fighting game community culture.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Divekick is a comedic parody of fighting game motifs and contains many humorous references to games (especially those in the Street Fighter franchise) as well as inside jokes from within the competitive fighting game community. Unlike most fighting games, which are played using many buttons for many different kinds of movement and attacks, Divekick is played using only two buttons, Dive and Kick. Pressing Dive causes the character to perform a vertical jump, with each character having different jump height and speed. After Diving, the player can press the Kick button to perform a diving kick, with each character kicking at a different speed and angle.
Pressing Kick while standing performs a backward evasive hop for most characters called a "kickback". Using these moves is the only way to move, evade, attack, and dodge. Performing a divekick will partly fill a Kick Meter displayed at the bottom of the screen. This meter can be partially expended to perform a special move, activated by pressing both buttons at once.
Reception
Official PlayStation Magazine Benelux said it was "A fighting game with subpar graphics and just one attack should not get more than 10/100, but it actually is pretty fun. When playing multiplayer." IGN said "It is unfortunate that there's not a better single-player mode, and more unfortunate that Divekick's cultural insensitivity can be downright cringe-worthy, but it's still a successful experiment in simplified fighting." GameSpot said "Divekick's single-player game is lacking, but this two-button brawler turns into feet-flying fun with friends."
Game Informer said "In the right environment and with the right people, Divekick offers some fun. But the lack of online lobbies drastically limits those opportunities. Like most novelties, the fun of Divekick is short-lived." Edge said "What had the potential to showcase to the uninitiated what makes fighting games so special has become a game aimed too squarely at those who already know."
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
