Ludography
Marvel vs. Capcom 2 cover

2000 · Capcom · Arcade · Crossover

Marvel vs. Capcom 2

Timed Sega exclusive

Marvel vs. Capcom 2: New Age of Heroes is the fourth game in the Marvel vs. Capcom series of fighting games. The player's controls were simplified to make the gameplay more accessible to the wider audience of casual players and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features a different air-combo system and 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series.

Released
30 March 2000
Platforms
ArcadeDreamcastPlayStation 2PlayStation 3PlayStation PortableXbox
Genres
ArcadeCrossoverFighting
Developers
Capcom
Publishers
Capcom
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
GRAC 12+ESRB TPEGI 12USK 12ACB MA 15+
Copies sold
1.4 million as of 2022-03-31
Composers
Tetsuya Shibata

About

Marvel vs. Capcom 2: New Age of Heroes is a 2000 crossover fighting game developed and published by Capcom for arcades. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game received ports to the Dreamcast in 2000, the PlayStation 2 and Xbox in 2002, the Xbox 360 and PlayStation 3 in 2009, and iOS in 2012.

In Marvel vs. Capcom 2, players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. While the game uses similar tag team-based game mechanics to the series' previous iteration, Marvel vs. Capcom: Clash of Super Heroes (1998), it features several significant changes, such as three-on-three gameplay, a new character assist system, and a more simplified control scheme.

›Story

Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss, shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him; With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Ruby Heart discovered the energy and warned the heroes and villains from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe is destroyed by Abyss' terrible power. In the end of the battle, the heroes and villains make a truce while taking a joy cruise on Ruby Heart's ship flying through the skies of the Earth; She holds the orb in her hand then casts it into the sea thus seeing the last of Abyss and closing the rivalry between Marvel and Capcom.

Keywords

  • martial arts
  • hand-to-hand combat
  • crossover
  • multiple protagonists
  • karate
  • achievements
  • mutants
  • online
  • artificial intelligence
  • custom soundtrack
  • high score
  • superhero

Media

The articlegameplay, story, development, reception

Gameplay

Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team-based fighting games. Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the series' previous entry, Marvel vs.

Capcom: Clash of Super Heroes. The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike Clash of Super Heroes, which features unplayable partner characters that the player can summon at will, Marvel vs.

Development

On December 1, 1999, Capcom announced that a sequel to Marvel vs. Capcom: Clash of Super Heroes was in development. It was developed for the Sega NAOMI arcade board and the Dreamcast as Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems. The game was the first in the Marvel vs.

Capcom series to combine hand-drawn two-dimensional sprites upon three-dimensional backgrounds. The Japanese home and arcade versions of the game were revealed to be compatible with the Dreamcast VMU. Players were able to connect their VMU to the arcade version to exchange data, earning them experience points which could be used to unlock new characters, stages, and costume colors in the home version. The experience system included three types of points: "N-Points", earned by playing through the arcade version; "D-Points", gained by playing through the Dreamcast version; and "V-Points", obtained by playing online multiplayer.

Reception

Upon release, Marvel vs. Capcom 2: New Age of Heroes received critical acclaim for its frantic gameplay style, detailed backdrops and visuals, and enormous cast of playable characters. In Japan, Game Machine listed it as the most successful arcade game of April 2000. Anoop Gantayat of IGN praised the game for its refined battle system, despite its sheer level of insanity, labeling it as "one of the best fighting games out there".

GameRevolution lauded the game for its character roster and crazy action, claiming that Capcom crafted an excellent sequel by combining "timeless gameplay, an ensemble cast, and hyper energy". 5D graphical wonder that is candy for the eyes". Jeff Gerstmann of GameSpot praised the new control scheme and the addition of three-on-three combat; he concluded that fans of the previous games would be pleased with the changes made in MvC2.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade24 February 2000Japan · North America 1 May 2000
Dreamcast30 March 2000Japan · North America 29 June 2000 · Europe 16 July 2000
PlayStation 219 September 2002Japan · North America 19 November 2002 · Europe 29 November 2002
Xbox19 September 2002Japan · Europe 29 November 2002 · North America 30 March 2003

Editions and related releases

Included in
Marvel vs. Capcom Fighting Collection: Arcade ClassicsMarvel Vs Capcom 2 X-Men '97 Edition Deluxe Arcade
Ported as
Marvel vs. Capcom 2: New Age of Heroes
Built on it
Marvel vs. Capcom 2: New Age of Heroes

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.