Ludography
80/100
Players65 ratings
83/100
Critics1 review
More scores
Metacritic22 critic reviews
79/100
Metacritic usersuser score
83/100
GameFAQsJust Right-Tough
3.8/5
Player reviews
87% positive3,649 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$5.99

Where to get it

Divine Divinity cover

2002 · Larian Studios · Adventure · Beat 'em up

Divine Divinity

Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.

Released
22 September 2002
Platforms
Windows
Genres
AdventureBeat 'em upRole-playingVideo game with LGBT character
Developers
Larian Studios
Publishers
cdv Software Entertainment
Series
Divinity
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasyOpen world
Country
Belgium
Age ratings
USK 12PEGI 7ESRB T
Languages
English, French, German, Russian
Time to beat
33hmain story69hcompletionist
Composers
Kirill Pokrovsky

About

Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in August 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander. The game was released for Mac OS X on 15 November 2013.

›Story

The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.

Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.

Story

Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic. To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations.

At the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface.

Development

An early version of the isometric game engine was used by Larian Studios for its very first project, Unless: The Treachery of Death, in 1996. Larian Studios was about to sign a publishing deal with Atari, but it didn't come to be as Atari announced its departure from the PC platform. Soon after Attic Entertainment Software joined Larian and Unless was turned into The Lady, the Mage and the Knight, a game set in the universe of The Dark Eye. Due to financial problems between the two development studios and its publisher, Infogrames, The Lady, the Mage and the Knight was canceled in July 1999.

Divine Divinity development started in early 1999 codenamed Project C and later Divinity: The Sword of Lies. The publisher forced Larian to change the name to Divine Divinity from Divinity: The Sword of Lies.

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic. GameSpot opined that there is "much more to Divine Divinity than its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game."

IGN declared, in summary, that "Divine Divinity is a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own in Baldur's Gate II: Shadows of Amn, but it has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner. And who knows...?

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows22 September 2002Worldwide

Editions and related releases

Included in
Divinity: Original Sin - Enhanced Edition Collector's EditionDivinity: Original Sin 2 - Eternal Edition

In the same series

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Collections1 collection

Description adapted from its source, CC BY-SA 4.0.