
- 69/100
- Players42 ratings
- 85/100
- Critics2 reviews
Where to get it

2014 · KillHouse Games · Indie · Puzzle
Door Kickers
Nintendo console exclusive
Door Kickers is an innovative Real-Time Tactics game that puts you in charge of a SWAT team. With your help we can make this The Ultimate Swat Team Command Simulator. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is.
- Released
- 20 October 2014
- Platforms
- AndroidLinuxNintendo SwitchWindowsiOSmacOS
- Genres
- IndiePuzzleReal-time strategyReal-time tacticsShooterSimulationStrategyTactical
- Developers
- KillHouse Games
- Publishers
- KillHouse GamesQubicGames S.A.
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Action
About
Door Kickers is a real-time tactics video game developed and published by Romanian indie studio KillHouse Games for Microsoft Windows on October 20, 2014, and later for iOS and Android on June 24 and September 4, 2015 respectively. A Nintendo Switch version was published by QubicGames on December 26, 2020. In Door Kickers, the player commands the SWAT team of the fictional Nowhere City Police Department in operations against criminals and terrorists.
A spin-off action side-scroller, Door Kickers: Action Squad, was released in 2017. A direct sequel with more faithful gameplay, Door Kickers 2: Task Force North, was released in early access in 2020 and fully released in 2025.
Keywords
- modern warfare
- swat
- real time tactics
- steam
- hostages
- steam trading cards
- digital distribution
- modern military
- tooltips
- mod support
- pausable real time combat
- aggressive door-opening
Media
The articlegameplay, story, development, reception
Gameplay
Door Kickers combines elements of strategy games and tactical shooters. The game is played from a 2D top-down perspective, providing a full view of each level.
Gameplay is divided into three phases: deployment, planning, and engagement. In deployment, the player is given a basic overview of the level, selecting the SWAT troopers they wish to use and placing them in preset deployment positions. In planning, the game is paused, and the player is directed to plan the individual movements and actions of each trooper; the extent to which the player does this is entirely up to them, and players may freely plan basic entry, map the team's actions through the entire level, or even skip planning entirely. In engagement, the game is unpaused, and the troopers follow their assigned pathing and actions; the player can still draw paths during the engagement stage, and can switch between engagement and planning at any time.
Reception
Door Kickers was positively received by critics. Rock Paper Shotgun stated that "Door Kickers is a smashing top-down tactical masterclass, with enough missions to shake a nightstick at, randomised enemy placements to add further variety, and a bundled level editor allows devious designers to create their own maps and missions … Door Kickers is a complete package of planning, panicking and policing". it's a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. ...
It's probably the best man-shootery game I've played in years". In a Giant Bomb Quick Look, Matt Rorie praised it and said he enjoyed the game.
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Collections2 collections
Genres
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
