Ludography
Dr. Mario 64 cover

2001 · Nintendo · Puzzle

Dr. Mario 64

Nintendo exclusive

The flu season has come about, and it's Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to have the fame that Dr. Mario has, attempts to steal the Megavitamins, but to no avail.

Released
8 April 2001
Platforms
GameCubeNintendo 64iQue Player
Genres
Puzzle
Developers
Nintendo
Publishers
Nintendo
Series
Dr. Mario
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Comedy
Country
Japan
Edition
Dr. Mario 64
Age ratings
ESRB EACB GPEGI 3USK 0
Languages
Chinese (Simplified), English
Time to beat
3hmain story7hwith extras15hcompletionist

About

Dr. Mario 64 is a 2001 tile-matching action puzzle game developed and published by Nintendo for the Nintendo 64. The game is an enhanced remake of Dr. Mario, which was originally released for the NES and Game Boy consoles in 1990, and is based around characters from the 2000 Game Boy Color game Wario Land 3.

The game's soundtrack was composed by Seiichi Tokunaga, featuring arrangements of classic Dr. Mario tunes and new compositions. The game was released in North America on April 9, 2001.

Keywords

  • virus
  • doctor
  • blocks
  • high score
  • falling blocks
  • block matching
  • puzzle games with stories
  • retroachievements
  • nintendo switch online - expansion pack
  • nintendo gateway system
  • nintendo 64 exclusive
  • fan translation - japanese

Media

The articlegameplay, story, development, reception

Gameplay

Like its predecessor, Dr. Mario 64 is a falling block tile-matching video game. The playing field is represented on-screen as a medicine bottle populated with viruses of three colors: red, blue, and yellow. The main objective of the game to clear the playing field of all the viruses using two-colored medical capsules dropped into the bottle.

The player manipulates the capsules as they fall, moving them left or right and rotating such that they are positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses of the same colour are aligned in horizontal or vertical configurations, they are removed from play. The player receives a game over if the playing field fills up with capsules such that they obstruct the bottle's narrow neck. Points are awarded when viruses are destroyed.

Story

The flu season has come about, and it is Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to sell the pills to get rich, attempts to steal the Megavitamins, but to no avail. Afterwards, Mad Scienstein steals the Megavitamins under orders from Rudy the Clown, and both Dr.

Mario and Wario give chase. Throughout their adventure, both of them meet up with many creatures from Wario Land 3. Most of the time the fights that emerge are really misunderstandings; for example, the player may accidentally bump into a creature, who gets angry and retaliates.

Reception

Dr. Mario 64 in all of its various permutations was voted #76 in the Top 100 Games of All Time poll published by Game Informer in August 2001. IGN criticized the game for being "more of the same" and gave it a middling score of 5 out of 10. GameSpot gave the game 7 out of 10, summarizing that "Dr.

Mario is a legitimate and satisfying puzzle game that is executed rather nicely in this four-player-focused package." It was a runner-up for GameSpot's annual "Best Nintendo 64 Game" award, which went to Paper Mario.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 648 April 2001North America · Brazil 1 June 2001 · China 18 November 2003
GameCube7 February 2003Japan

Editions and related releases

Included in
Nintendo Puzzle Collection

In the same series

Games like this

Collections7 collections

Platform libraries

Years

Series and characters

Publishers

Description adapted from its source, CC BY-SA 4.0.