Ludography
61/100
Players6 ratings
More scores
GameFAQsTough
3.83/5
Player reviews
91% positive23 reviews
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Dragon Wars cover

1991 · Interplay Entertainment · Adventure · Role-playing

Dragon Wars

Nintendo console exclusive

The designers of the Bard's Tale series, Wasteland, and Battle Chess pooled their talents to create the ultimate role-playing fantasy. They knew it had to be a first-rate story with sophisticated graphics. The result was Dragon Wars.

Released
9 August 1991
Platforms
AmigaApple IIApple IIGSAtari STCommodore 64Commodore C64/128/MAXLinuxMS-DOSNESSharp X68000WindowsmacOS
Genres
AdventureRole-playing
Developers
Interplay Entertainment
Publishers
—
Modes
Single-player
Perspective
First person
Themes
Fantasy
Engine
The Bard's Tale
Country
United States
Age ratings
ESRB T
Languages
English
Time to beat
28hmain story29hcompletionist

About

Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman, published by Interplay Productions in 1989, and distributed by Activision.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player starts the game with a party of four characters, who can be either the default characters or ones created by the player. Alternatively, the player may import characters from The Bard's Tale trilogy into Dragon Wars. During the game, the seven character slots can be filled with any combination of the starting characters, recruited characters, and summoned creatures.

Story

The story from the back of the original box states:

The designers of the Bard's Tale series, Wasteland, and Battle Chess pooled their talents to create the ultimate role-playing fantasy. They knew it had to be a first-rate story with sophisticated graphics. The result was Dragon Wars.

Development

During the initial design process for Bard's Tale III: Thief of Fate, one of the designers came up with a list of enhancements and improvements for the game. With the possibility that Interplay would soon be parting ways with Electronic Arts, it was decided to save these for a future game and stick closer to the original engine, though the auto-mapping feature did make it into Bard's Tale III.

These design improvements came in this next game, Dragon Wars. In essence, the game was a fusion of Bard's Tale and design philosophy pioneered in Wasteland.

Reception

Dragon Wars was reviewed in 1989 in Dragon #152 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. Scorpia gave the game a positive review in Computer Gaming World in 1989, noting improvements over the Bard's Tale series, saying that "tighter design, attention to detail, balanced combat, and a carefully constructed plotline all combine to produce a CRPG well worth playing". In 1993 she wrote that the game was "a good choice when you want something a bit more than a standard slicer/dicer".

According to Heineman, the game sold well but two things were against it: the game being a blobber RPG and not being able to use The Bard's Tale name. The game eventually broke even.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1989North America
Commodore C64/128/MAX31 December 1989North America
Amiga31 December 1990North America
Apple IIGS31 December 1990North America
MS-DOS31 December 1990North America
Sharp X6800031 May 1991Japan
NES9 August 1991Japan

Editions and related releases

Included in
Interplay's 10 Year Anthology: Classic Collection

Games like this

Collections3 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.