
- 70/100
- Players9 ratings
- 62/100
- Critics2 reviews
More scores
- Metacritic17 critic reviews
- 73/100
- Metacritic usersuser score
- 74/100
- GameFAQsEasy/Just Right
- 4/5
- Player reviews
- 90% positive4,995 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$19.99
Where to get it

2022 · James Wragg · Action role-playing · Adventure
Dread Delusion
Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
- Released
- 15 June 2022
- Platforms
- Nintendo Switch 2PlayStation 4PlayStation 5WindowsXbox OneXbox Series X/S
- Genres
- Action role-playingAdventureHorrorIndieMetroidvaniaRole-playingSoulslike
- Developers
- James Wragg
- Publishers
- DreadXP
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionFantasyHorrorOpen world
- Engine
- Unity 2019
- Country
- United Kingdom
- Age ratings
- PEGI 16ESRB M
- Languages
- English
- Time to beat
- 23hmain story35hcompletionist
About
Dread Delusion is a 2024 video game developed by independent studio Lovely Hellplace and published by DreadXP. Described as an "open world role-playing game brimming with strange places and dark perils," Dread Delusion encourages player exploration and discovery over the use of combat and grinding. Upon release, Dread Delusion received average reviews, with praise directed by critics to the game's setting, narrative and worldbuilding, and mixed views over the execution and depth of the game's combat mechanics.
›Story
At the edge of the world lies the citadel of the Clockwork God, where state-approved magic is regulated by strange machines.
There are whispers of a festering sickness, corrupting the people and the earth alike. Those outside the citadel walls are condemned to drift as twisted, unspeakable things.
The Clockwork God has calculated that a savior will emerge. But even God has been known to malfunction, of late.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Dread Delusion is a role-playing game that is played in first-person perspective across an open world.
The game features a character system that provides players with opportunities to resolve quests outside of combat, under four attributes (Might, Guile, Wisdom, and Persona) which govern eight skills (Attack, Defence, Lockpick, Agility, Lore, Spellcast, Charm and Barter). The player increases attributes through the collection of Delusions, which are skulls found throughout the world and collected through exploration or completion of certain quests. Combat is straightforward and used by swinging weapons at enemies using the mouse. The player can also interact with the world in several ways using skills, such as using lockpicks to open doors, charm characters to open up dialog options, or use lore to possess the knowledge to interact with items.
Story
Dread Delusion takes place in a series of floating islands known as the Oneiric Isles. The Isles are set in an obscure corner of the Skyrealms, which formed after an apocalypse made the surface uninhabitable in the distant past. Inhabited by several factions, the Isles are dominated by the Apostatic Union, who enforced a ban on worship following the God War against the gods and the Wikkans, who commune between the gods and people. The Union have recently arrived in the Isles to seize control over the outlaws in the region.
The player awakes as a prisoner of the Inquisition, the enforcers of the Apostatic Union. Released by the High Confessor, they are offered freedom in exchange for assisting the Inquisition in hunting down and capturing Vela Callose. Callose, the daughter of the Admiral of the Union, has attracted the attention of the Inquisition after becoming rogue and leading the outlaw Dark Star Mercenaries, becoming the most wanted criminal in the Union. Callose also made claims about creating a new age of Heaven that are tantamount to heresy in the Union.
Development
Dread Delusion was developed by Lovely Hellplace, a studio established in 2018 by Brighton-based independent developer James Wragg. Wragg began development of Dread Delusion in 2019 as a desire to merge the role-playing game and walking simulator genres, from an observation that modern role-playing games were "unnecessarily burdened by repetitive combat". An initial version of Dread Delusion was submitted to the compilation Haunted PS1 Demo Disc, published by Breogán Hackett on 6 February 2020.
An early access version of Dread Delusion was released onto Steam on 16 June 2022, following the involvement of independent publisher DreadXP in the development of the game. Whilst initially planning to distribute the game as full release, Wragg stated he was "won over to the idea of early access" following recognition of the "different level of feedback when you release a game to passionate fans". The 'Rise of the Skeletons' update, released in October 2023, added a new area, Summonisle, and a player ability to summon skeletons to aid the player in combat. The 'Clockwork Kingdom' update was released in January 2024, adding a new region of the same title to the game.
Reception
Reception of the early access version of Dread Delusion was positive, with critics praising the game's atmosphere and worldbuilding. Renata Price of Vice praised the game's "brilliantly released and haunting setting, one that I spend my hours outside the game thinking about", citing the "beautiful and terrible" scenery. Willa Rowe of Inverse praised the "sense of scale" of the game, stating "the game offers such deep worldbuilding that I felt compelled to turn over every rock and find every secret available to me," observing the game "devotes so much attention to compelling stories" that were "satisfying" and part of a "deeper experience". Alice O'Connor of Rock Paper Shotgun stated the game established "a hell of a mood" and "a great vibe." Several outlets raised favorable comparisons between the game and early 3D role-playing games, particularly the 2002 Bethesda Softworks game The Elder Scrolls III: Morrowind.
Some critics raised critiques of the early access build of the game. Ted Litchfield of PC Gamer noted the system was "a bit too old school", noting that "staying on your feet too long introduces attribute penalties" that "drain very quickly", and noting the limited options to recover fatigue. Courtney Ehrenhofler of TechRaptor noted that understanding the game's mechanics were a "process of trial and error...which can get frustrating at times", noting "I found myself consulting the controls menu more times than I would like, as well as being utterly baffled by weapon upgrades." Writing for GamesHub, David Wildgoose stated the game was equally compelling and bewildering, noting that "throughout the surreal landscape were many locations and incidents that left me puzzled, but intrigued and keen to discover more", observing that I'm rarely sure whether its mysteriousness is the result of deliberate design or that some bits just aren't done yet."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Haunted PS1 Demo Disc 2020
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Collections4 collections
Platform libraries
Years
- Games released in 2024List › April–June
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Genres
- Horror gamesList
Description adapted from its source, CC BY-SA 4.0.
