
- 50/100
- Players1 rating
More scores
- Metacritic usersuser score
- 50/100
- GameFAQsTough
- 2.86/5
- Player reviews
- 48% positive27 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac
- Price
- US$9.99
Where to get it

2013 · Adventure
Dream Chamber
Detective point-and-click adventure game.
- Released
- 24 October 2013
- Platforms
- AndroidWindowsmacOS
- Genres
- Adventure
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Third person
- Themes
- HistoricalComedy
- Country
- Italy
- Languages
- English, French, German, Italian, Spanish (Spain)
- Time to beat
- 3hmain story4hcompletionist
About
Dream Chamber is a 2013 point-and-click adventure game, in the third person, for iPhone, iPad, Microsoft Windows, Mac, Android, developed by DarkWave Games and published by Anuman under their Microïds brand. The first episode, developed with Unity, was released worldwide via digital channels on 24 October 2013.
The game is set in the America of the Thirties, characterized by Prohibition and Great Depression. The player must assume the role of Charlie Chamber, a rich and bored inheritor spending his time with the social obligations of the smart society, as well as with his hobby of being a private detective. Although he is no professional, Charlie has an advantage: while dreaming he can go back to the places he visited, finding new clues which he had perceived only subliminally while awake. Moreover, while dreaming Charlie is able to face his own subconscious, embodied by Charles. The game goal is to solve the cases investigated by Charlie.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
Dream Chamber is a point-and-click 2D graphic adventure, in the third person. It follows a well established pattern: the player moves through a number of surrounding environments by tapping on a screen or clicking with a mouse; by tapping or clicking it is also possible to interact with the play scenery. The objects picked up may be used by opening a hidden inventory and carrying them into the play scenery. The main goal of the game is to solve a case of theft, collecting clues and evidence and marking them down on a notebook (which automatically records every substantial progress in the game; the player can consult it at will).
As is typical of adventure games, to reach the goal the player must talk to characters; collect, combine and use objects; solve puzzles; and complete minor games. Two recurrent gameplay elements mainly characterize Dream Chamber: the running of the dream and the battle-questioning.
Story
While attending the umpteenth opening evening of a museum (which, by the way, he has supported with a substantial donation), Charlie witnesses a theft. The victim is his girlfriend Teleta, who offers to hire him to retrieve the stolen goods. Despite the opposition of his uncle, the police inspector in charge of the case, Charlie accepts and, unknowingly, embarks (just for ennui) in the greatest adventure of his life. What looked like a trivial theft will become more complicated, involving Charlie's own life and that of his family since the death of his parents when he was a child.
Releases by platformdates and regions as published
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Collections2 collections
Platform libraries
Genres
Description adapted from its source, CC BY-SA 4.0.