Ludography
Driving Emotion Type-S cover

2000 · Escape · Racing · Simulation

Driving Emotion Type-S

PlayStation exclusive

Driving Emotion Type-S takes advantage of the power of the PlayStation2 computer entertainment system to bring you real-world physics, and realistically rendered cars and tracks.

Released
30 March 2000
Platforms
PlayStation 2
Genres
RacingSimulation
Developers
Escape
Publishers
Electronic ArtsSquaresoft
Modes
Single-player
Perspective
Third person
Country
Japan
Age ratings
ESRB E
Languages
EnglishEnglish (UK)FrenchGermanItalianJapaneseSpanish (Spain)Spanish
Composers
Shinji Hosoe

About

Driving Emotion Type-S is a racing game developed by Escape and published by Square. It was published in Japan on March 30, 2000 and was Square's first release for the PlayStation 2 console. After criticisms of the game's handling, the international versions feature revised controls and additional contents, and were released in January 2001 by Square Electronic Arts in North America and Electronic Arts in Europe.

The game features officially licensed cars from international manufacturers. Several modes of playing are present, including a training mode and a two-player mode. The game's music, primarily composed by Shinji Hosoe, was published as a soundtrack in Japan. Sales for the game were low and professional reviews very mixed, with either praises or criticism of the game's graphics, controls and sounds.

Keywords

  • motorsports
  • split-screen multiplayer
  • polygonal 3d
  • realism
  • sports cars

The articlegameplay, story, development, reception

Gameplay

The gameplay of Driving Emotion Type-S follows general conventions of racing games. The game's physics and controls intend to be realistic and are based on vehicular weight. The player competes in races with other computer-controlled cars in order to unlock new cars and tracks. Car settings can be customized, as well as their colors, before each course.

Driving Emotion Type-S includes 43 officially licensed cars with a variety range from Import scene cars, Luxury Cars and Exotic Car from Eight Japanese and Five European manufacturers, including BMW, Toyota, Honda, Nissan, Mazda, Porsche, Subaru, Mitsubishi, TVR, Alfa Romeo, Ferrari, and Lexus which was exclusive to the Western versions of the game. Fourteen courses are available in total, including two fictional circuit and three real circuit including Suzuka Circuit, and Tsukuba Circuit, and one exclusive to the Western versions of the game called West Coast.

Development

Announced in January 2000 under the working title of Type-S, Driving Emotion Type-S was developed by Escape, a subsidiary of Square. Its development team had previously worked with DreamFactory on Ehrgeiz and the Tobal series for the PlayStation. The announcement was later followed by a four-page advertisement in the Japanese gaming magazine Weekly Famitsu, which stated that the game would be Square's first release for the PlayStation 2.

In Japan, a playable demo was showcased at Square's "Millennium Event", a show held in January 2000 at Yokohama Arena. 1) and Ferrari 360 Modena). The game was also showcased in the United States at the Electronic Entertainment Expo at Los Angeles Convention Center, from May 11–13 of the same year. This demonstration was not playable however, as focus groups were revising the game to improve upon the Japanese version.

Reception

The game received "mixed or average" reviews, according to the review aggregation website Metacritic. In Japan, Weekly Famitsu gave the title a score of 28 out of 40, praising its graphics, usage of real cars and innovative driver's view perspective. Game Informer and GameZone also lauded the game's realistic car interiors and highly detailed environments, putting them on par with those of Ridge Racer V and Gran Turismo 3: A-Spec. Still, AllGame noted the presence of a subtle shimmering effect in the graphics, an effect typically seen on early PlayStation 2 titles, while GameRevolution found the graphics "severely jagged". The shimmering and jaggedness were also noted by GameSpot and IGN, which did not feel they were that irritating.

Concerning the game's playability, the Japanese release was judged "impossible to play" by GameSpot and IGN; both found the international release an improvement, even though it was still "far more sensitive than it ought to be". Still, GameRevolution found the car default settings unbalanced and hard to re-adjust properly, and criticized the game's inconsistent AI, like AllGame and IGN. Famitsu reported long load times and a high difficulty level, noting that the game was aimed more toward fans of sim racing than fans of arcade-style gameplay, due to the difficulty of steering. Game Informer and GameZone echoed Famitsu's review, stating that the load times quickly become a "game-ending nightmare", and calling the game's handling "touchy", "intense" and "revolutionary", but acknowledging that most players would simply find it too challenging and frustrating to be fun. While Game Informer alleged that "there is a masterpiece for driving simulator buffs buried in here", AllGame was much more negative, stating that the cars "seem overly light on their tires" and that it "feels like you're driving on ice".

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 230 March 2000Japan · Europe 26 January 2001 · North America 29 January 2001

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 2SCES-50073Europe—
SLES-50073Europe—
SLPS-20007Japan—
SLUS-20113North America—

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Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.