Ludography
Duke Nukem 3D cover

1997 · Port · Tiger Electronics · First-person shooter · Shooter

Duke Nukem 3D

Port

Duke Nukem 3D for the Tiger Game.com is a handheld first-person shooter inspired by the PC version, though it is profoundly different from the original.

Released
1 December 1997
Platforms
Game.comLinuxNintendo 64PlayStationPlayStation 3Sega GenesisSega SaturnXbox 360Xbox 360 System LinkmacOSHandheld Electronic LCD
Genres
First-person shooterShooter
Developers
Tiger Electronics3D RealmsTec Toy
Publishers
GT Interactive Software3D RealmsDeep Water StudioPiko InteractiveSegaTec Toy
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Engine
SlaveDriver
Age ratings
ESRB T
Languages
English

About

Duke Nukem 3D is a 1996 first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.

Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with Wolfenstein 3D, Doom and Quake, Duke Nukem 3D is considered to be responsible for popularizing first-person shooters, and was released to major critical acclaim. Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes.

Keywords

  • handheld electronic game

Media

Duke Nukem 3D screenshot 1

The articlegameplay, story, development, reception

Gameplay

As a first-person shooter whose gameplay is similar to Doom, the gameplay of Duke Nukem 3D involves moving through levels presented from the protagonist's point of view, shooting enemies on the way. The environments in Duke Nukem 3D are highly destructible and interactive; most props can be destroyed by the player.

Levels were designed in a fairly non-linear manner such that players can advantageously use air ducts, back doors, and sewers to avoid enemies or find hidden caches. These locations are also filled with objects the player can interact with. Some confer gameplay benefits to the player; light switches make it easier to see, while water fountains and broken fire hydrants provide some health points. Others are simply there as a diversion. Tipping strippers provokes a quote from Duke, and a provocative reveal from the dancer.

Story

Duke Nukem 3D is set on Earth "sometime in the early 21st century". The levels of Duke Nukem 3D take players outdoors and indoors through rendered street scenes, military bases, deserts, a flooded city, space stations, Moon bases, and a Japanese restaurant.

The game contains several humorous references to pop culture. Some of Duke's lines are drawn from movies such as Aliens, Dirty Harry, Evil Dead II, Full Metal Jacket, Jaws, Pulp Fiction, and They Live; the captured women saying "Kill me" is a reference to Aliens. Players will encounter corpses of famous characters such as Luke Skywalker, Indiana Jones, Snake Plissken, the protagonist of Doom, and a smashed T-800. In the first episode, players navigate a tunnel in the wall of a prison cell hidden behind a poster, just like in The Shawshank Redemption. During the second episode, players can see a Monolith (from 2001: A Space Odyssey) on the Moon and use it as a teleport to complete the level.

Development

Duke Nukem 3D was developed on a budget of roughly $300,000. The development team consisted of 8 people for most of the development cycle, increasing to 12 or 13 people near the end. At one point, the game was being programmed to allow the player to switch between first-person view, third-person view, and fixed camera angles. Scott Miller of 3D Realms recalled that "with Duke 3D, unlike every shooter that came before, we wanted to have sort of real life locations like a cinema theatre, you know, strip club, bookstores..." The game's development started in 1994.

LameDuke is an early prototype of Duke Nukem 3D, which was released by 3D Realms as a "bonus" one year after the release of the official version. It has been released as is, with no support. LameDuke features four episodes: Mr. Caliber, Mission Cockroach, Suck Hole, and Hard Landing. Certain weapons were altered from the original versions and/or removed.

Reception

Duke Nukem 3D was a commercial hit, selling about 3.5 million copies. In the United States alone, it was the 12th best-selling computer game in the period from 1993 to 1999, with 950,000 units sold. NPD Techworld, a firm that tracked sales in the United States, reported 1.25 million units sold of Duke Nukem 3D by December 2002.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game.com1 December 1997North America

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
Sega Genesis052050Brazil—
Sega SaturnMK81071-50Europe—
81071North America—

Editions and related releases

Part of
Duke Nukem 3D
Port of
Duke Nukem 3D: 20th Anniversary World Tour

Games like this

Collections21 collections

Description adapted from its source, CC BY-SA 4.0.