
- 57/100
- Players6 ratings

1999 · Eurocom · Shooter · Third-person shooter
Duke Nukem: Zero Hour
Nintendo exclusive
He's all that stands between us and a Time-Spanning Alien invasion. He's Duke Nukem. Gaming's Greatest Action Hero. And this is his finest hour!
- Released
- 1 August 1999
- Platforms
- Nintendo 64
- Genres
- ShooterThird-person shooter
- Developers
- Eurocom
- Publishers
- Atari, Inc.
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionScience fictionThrillerComedy
- Country
- United Kingdom
- Age ratings
- ESRB MCLASS_IND 18
- Languages
- English, French
- Composers
- Lee Jackson
About
Duke Nukem: Zero Hour is a 1999 third-person shooter game in the Duke Nukem series, developed by Eurocom and published by GT Interactive for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and can also use the Expansion Pak to improve graphics, though this slows down the frame rate. It features a 4-player split-screen multiplayer mode that uses a first-person view.
The plot revolves around time traveling aliens attempting to alter the course of history by eliminating Duke's ancestors. Locations, weapons, items, and clothing correspond to the time period Duke is in. Compared to the comically over-the-top tone used throughout most of the series, this game incorporates more mature plot elements, such as an encounter with Jack the Ripper near the still-fresh murder scene of Mary Jane Kelly in Victorian England and a serious depiction of a future New York devastated by atomic warfare.
Keywords
- aliens
- post-apocalyptic
- bloody
- time travel
- run and gun
- futuristic
- hand-to-hand combat
- backtracking
- portals
- artificial intelligence
- tank
- alien invasion
Media
The articlegameplay, story, development, reception
Story
Duke is called into action by the government as aliens have once again landed and are wreaking havoc. Duke battles the alien menace through the streets of New York with the help of some Marines and eventually gains access to the Statue of Liberty. There, Duke uncovers the aliens' true plan: to travel back in time and alter historical events, ensuring Earth becomes a world they can easily conquer. However, during the fight, Duke is teleported to the future, where the aliens have won, and humans are on the brink of extinction.
In this future, Duke battles new alien breeds and the zombified corpses of those who didn't survive the fallout. S. Army headquarters in New York. The resistance informs Duke that the aliens are tampering with history, creating alternate futures.
Reception
Zero Hour received moderate review scores when originally released. The review aggregation website GameRankings places its aggregate at 67%, indicating mixed reviews, however this score is based on an unrepresentative sample of reviews.
Nintendo Power, IGN, Game Informer, and Gamepro gave it favorable reviews, commending the game's control, environments and multiplayer features, with Nintendo Power also highlighting the game's imaginative weapons. while Jeff Lundrigan of Next Generation advised that the game should be avoided "like radioactive bat droppings." and EGM criticised the game for being unoriginal.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Box artone per regional release we hold art for
Decompilations and portscommunity projects that rebuild or port the game
- dukenukemzerohour ★ 280
Decompilation · Inactive · Ports: Windows, Linux, macOS · On gameport
Native port · Inactive · On gameport
Static recompilation · Inactive · On gameport
Static recompilation · On gameport
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Collections2 collections
Platform libraries
- Nintendo 64 gamesGames
Genres
Description adapted from its source, CC BY-SA 4.0.

