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Where to get it

Dune cover

1992 · Cryo Interactive · Adventure · Real-time strategy

Dune

Sega console exclusive

Dune is a 1992 video game, based upon Frank Herbert's science fiction novel of the same name. Developed by Cryo Interactive, is the first of the Dune computer games. Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Planet Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes.

Released
1992
Platforms
AmigaMS-DOSSega CD
Genres
AdventureReal-time strategyStrategy
Developers
Cryo Interactive
Publishers
Virgin Interactive
Series
Dune
Modes
Single-player
Perspective
First person
Themes
Science fiction
Country
France
Age ratings
USK 6ESRB EGRAC 15+
Languages
English
Time to beat
11hmain story13hwith extras22hcompletionist
Directors
Rémi Herbulot
Composers
Stéphane Picq

About

Dune is a 1992 adventure strategy game based on the 1965 science-fiction novel of the same name by Frank Herbert. It was developed by Cryo Interactive and published by Virgin Interactive.

Dune blends adventure with economic and military strategy. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the House Harkonnen from the planet Arrakis, while managing spice extraction, military, and, later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from "crysknives" to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the novel as Chani and Liet-Kynes.

›Story

Dune, a blazing hot deserted planet deep into the solar system, populated by a fierce tribal race called the Fremen and giant sandworms. A planet that is the source of the most precious substance in the Universe - spice.

It is here that Paul Atreides must face up to his fate. His Imperial family has been granted the lucrative rights to mine the spice by the Emperor, knowing that it will involve them in a fight to the death with their sworn enemies the brutal Harkonnen, who have enslaved the Fremen to mine spice for themselves.

Keywords

  • futuristic
  • religion
  • based on - movie
  • capitalism
  • terraforming
  • islam
  • licensed game
  • resource gathering
  • nuclear bomb
  • evil empire

Media

The articlegameplay, story, development, reception

Gameplay

Dune combines elements of real-time strategy and adventure games. The player assumes the role of Paul Atreides, son of Duke Leto Atreides and Lady Jessica, as House Atreides takes control of the desert planet Arrakis at the Emperor Shaddam IV's request. The family's goal is to mine the valuable spice melange while forging alliances with the native Fremen to resist the rival House Harkonnen.

The game is presented entirely through Paul's perspective, blending strategic resource management with narrative-driven exploration. Conversations with characters advance the story and provide information on spice production, military strength, or Harkonnen activity. Some dialogues include limited choices that can influence the outcome of certain interactions.

Development

Martin Alper, the founder of Mastertronic (later renamed Virgin Interactive), was fascinated by the novel Dune and had been trying to buy the interactive adaptation rights since 1988. He conducted a study to measure the viability of such an adaptation, estimating that there were between 3 and 4 million fans of the novel in the United States. He found that Dino De Laurentiis, the producer of David Lynch's film Dune, held the adaptation rights. Following the release of the film, the production company had gone bankrupt.

After the death of Frank Herbert, there were several legal trials to determine who then owned the rights. Martin Alper was finally able to buy the rights from Universal Pictures in the spring of 1990.

Reception

Dune was commercially successful, with sales of 20,000 units in its first week alone. By 1997, it had sold 300,000 units. Cryo Interactive's Philippe Ulrich later noted that the company had "bet a lot on the explosion of the PC and the CD-ROM" with Dune, and that the game's hit status was heavily responsible for Cryo's quick growth.

Maxwell Eden for Computer Gaming World wrote in September 1992 that the developer "had succeeded in distilling the book's complex plot into a game that involves the player in the outcome". It praised the graphics and animation, and concluded that the game was "a light and interesting challenge" easy enough for most players to finish. In April 1994 the magazine said of the CD version that "many of the actors come off better on the PC screen than they fared in the real cinema, and the addition of digitized speech spices up many of the dull parts of the game". QuestBusters wrote: "I really enjoyed this game, a high quality product with many surprisingly entertaining aspects".

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga14 March 1992Europe · North America 31 December 1992
MS-DOS31 December 1992North America · Europe 31 December 1992
Sega CD1 December 1993Europe · North America 31 December 1993

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.