Ludography
86/100
Players155 ratings
More scores
Metacritic usersuser score
88/100
GameFAQsJust Right
4.13/5
Player reviews
92% positive1,260 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$4.99

Where to get it

Dungeon Keeper 2 cover

1999 · Bullfrog Productions · God game · Real-time strategy

Dungeon Keeper 2

Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface.

Released
30 June 1999
Platforms
Windows
Genres
God gameReal-time strategyRole-playingStrategy
Developers
Bullfrog Productions
Publishers
Electronic Arts
Series
Dungeon Keeper
Modes
MultiplayerSingle-player
Perspective
First personBird view / Isometric
Themes
ActionFantasyHorrorComedy
Country
United Kingdom
Age ratings
USK 12ESRB MCLASS_IND 12ACB MA 15+GRAC 19+PEGI 12
Languages
Danish, Dutch, English, French, German, Italian, Korean, Polish, Spanish (Spain), Swedish
Entry
#2 in Dungeon Keeper
Time to beat
18hmain story26hcompletionist
Composers
Mark Knight

About

Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. In the sequel to Dungeon Keeper, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that would invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.

The game carries over many ideas from the original and adds new elements including units, rooms, and objectives. Development was carried out by a team of around fifty people, who focused on the graphics on multiplayer. A PlayStation version, and a sequel, Dungeon Keeper 3, were in development but cancelled. Dungeon Keeper 2 received positive reviews: reviewers lauded the graphics and artificial intelligence, although some reviewers criticized its similarity to the original. The game was later released on GOG.com, Origin, and Steam.

›Story

The peaceful Kingdom of Harmonia, ruled by King Reginald, has kept evil at bay using twenty magical Portal Gems, each guarded by a heroic Lord of the Land, sealing wicked creatures away in the Underworld. Playing as a malevolent dungeon keeper, the player is recruited by the fearsome Horned Reaper, known as Horny, to reclaim those gems and open a path back to the surface. Burrowing out sprawling subterranean dungeons, luring in monstrous minions, and laying traps, the keeper must conquer each realm in turn, defeating its guardians and any rival keepers to seize the Portal Gems.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The sequel to Dungeon Keeper, Dungeon Keeper 2 carries over many gameplay aspects, and adds new ones. Like the original, Dungeon Keeper 2 places the player in the role of a malignant overlord bent on world domination. The player controls the world with a hand, performing actions such as moving creatures around the map, casting spells, and interacting with specific items. All the underground lands in the kingdom must be conquered to recover the portal gems.

The kingdom itself takes the form of a large table containing a 3D map where the player selects where to attack from the highlighted regions. There are twenty main levels in the campaign. Some levels have multiple versions with differing methods of attack, allowing the player to choose the method and sub-region.

Story

The Kingdom of Harmonia, ruled by King Reginald, has been under siege from Dungeon Keepers for a while, and his wizards have devised a device known as a Portal Gem to confine evil creatures to the Underworld, while still allowing good forces access. Reginald has twenty Portal Gems, each assigned to a realm and safeguarded by its guardian, the Lord of the Land. These devices have forced even serious dungeon keepers into retreat. An evil warrior known as the Horned Reaper (or "Horny") believes he has the ability to remove Portal Gems from Harmonia, and has enlisted the player's assistance in conquering its realms so he can claim the Portal Gems.

Development

Bullfrog Productions developed Dungeon Keeper 2 with a team of around fifty people. The team included people involved in the original Dungeon Keeper, including Richard Ridings and programmer Alex Peters. Electronic Arts wanted to capitalize on the original game's success. Producer Nick Goldsworthy believed the key to success was carrying over aspects of the original game and adding new things. A project manager from Mitsubishi assisted the team in management of attaining milestones, and according to Goldsworthy, this taught the team a lot about the practices employed by major companies regarding game development.

It was known the game needed to use 3D graphics with hardware acceleration to keep up with trends. The goal was to have a 3D renderer good enough for deathmatch. The team was also aiming to have a software renderer for lower-end computers. The team used DirectX to improve the lighting effects.

Reception

Dungeon Keeper 2 received favourable reviews according to the review aggregation website GameRankings. The improved graphics in particular were noted. Trent C. Ward of IGN complimented the "amazing" graphics and commented that it looks better than the first game, but criticized the lack of major changes.

Greg Kasavin of GameSpot too praised the graphical improvements over the original, and also highly commended the sound, but criticized the lack of gameplay changes compared to the first game. The gameplay was praised as "outstanding" by William Harms of the American PC Gamer magazine, but he also commented that multiplayer has glitches and oversights such as not being able to get back to the main menu after a game. Jason Cross of Computer Games Strategy Plus commended the gameplay and echoed others' views on the graphical improvements, but criticized the high system requirements. A reviewer from GameRevolution liked the graphics, scenarios, and humor.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows25 June 1999Europe · North America 28 June 1999 · Australia 8 July 1999 · Japan 30 July 1999 · China 31 December 1999

Decompilations and portscommunity projects that rebuild or port the game

In the same series

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.