
1997 · Bullfrog Productions · God game · Real-time strategy
Dungeon Keeper
Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios.
- Released
- 26 June 1997
- Platforms
- MS-DOSWindowsmacOS
- Genres
- God gameReal-time strategyStrategy
- Developers
- Bullfrog Productions
- Publishers
- Electronic Arts
- Series
- Dungeon Keeper
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasyHorrorComedy
- Country
- United Kingdom
- Age ratings
- GRAC 12+PEGI 16ACB MUSK 16ESRB T
- Entry
- #1 in Dungeon Keeper
- Time to beat
- 1hmain story
- Composers
- Russell Shaw
About
Dungeon Keeper is a strategy video game developed by Bullfrog Productions and published by Electronic Arts. It was released on 27 June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading "hero" characters intent on stealing its accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm.
A character known as the Avatar (resembling the Avatar from Ultima VIII: Pagan) appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.
›Story
Casting the player in the role of a malevolent Dungeon Keeper, the game turns the traditional fantasy quest on its head. Rather than a noble hero, the player is the villain, tasked with carving out and managing a sprawling underground dungeon deep beneath the earth. From this dark domain, the Keeper recruits and cares for a host of monstrous minions, digging out chambers, hoarding treasure, and preparing for war. But the dungeon is far from safe: righteous "hero" adventurers repeatedly invade, seeking to plunder its riches, slay its creatures, and bring about the Keeper's downfall.
Beating back these intruders is only the beginning. The ultimate ambition is nothing less than total conquest, crushing the heroic forces and rival Dungeon Keepers who hold sway over each realm, until the entire world falls under the shadow of evil.
Keywords
- ghosts
- orcs
- god game
- wizards
- medieval
- vampire
- magic
- samurai
- chicken
- real-time
- management
- witches
Media
The articlegameplay, story, development, reception
Gameplay
The player constructs and manages a dungeon, recruiting and catering for minions to run it and defend it from enemy invaders. The primary method of control is the hand, used to pick up creatures and objects in the dungeon, carry them around, and drop them. The hand allows the player to 'slap' creatures and objects, and interact with them. Dungeon Keeper's gameplay exemplifies a dark sense of humour.
The Dungeon Heart represents the Keeper's link to the world. If it is destroyed, the player loses. Along with the heart, the player begins with a small number of imps, the generic work force for dungeon activities: they dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, and set traps. Imps are obtained by using the Create Imp spell.
Development
Dungeon Keeper was developed by Bullfrog Productions under Peter Molyneux, who wrote the game design, testbed, and the computer players and assistant. In an interview, Molyneux explained that he came up with the ideas for Dungeon Keeper while sitting in a traffic jam, and become so engrossed in them that when the traffic had moved, he did not notice. Bullfrog's chairman Les Edgar stated that the intention was to use the Dungeons & Dragons theme with "slightly weird Bullfrog humour". Programmers Simon and Dene Carter also said Dungeon Keeper is a parody. Dungeon Keeper is a simulation game because Molyneux viewed the villain's duty as a management exercise.
Development began in November 1994 by the lead programmer, Simon Carter, and took two and a half years to develop. The game used the engine for Magic Carpet, and the first version was merely scrolling around a map and entering third-person. The engine was built by Glenn Corpes. Molyneux then developed a 2D prototype containing features that made it into the final game.
Reception
Dungeon Keeper received critical acclaim. The gameplay and uniqueness were its most heavily complimented aspects. Chris Lombardi of Computer Gaming World praised the multiplayer mode, saying that it "promises to be extraordinarily rich and subtle". His conclusion was that Dungeon Keeper is "The most unique game in years; stylish, multifaceted, and as deep as the pits of hell".
Game Revolution's reviewer agreed with Lombardi by believing that "Dungeon Keeper is a revolutionary, terrific game", and also complimented the "terrific" graphics and the "nearly as impressive" sound. Rob Smith of GamePro argued that the multiplayer gameplay wasn't really a radical departure from other real-time strategy games, but the "bad guy" role and particular sense of humour make it stand-out. He added that the game benefits from strong music, sound effects, and overall depth. Gamezilla's Chris McDonald called the game a "classic" and concluded, "Any real-time gamer with a yearning for the dungeon life and the nerve to slaughter an army of Monks, Fairies and Lords will be pleasantly surprised with Dungeon Keeper".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Dungeon Keeper GoldDungeon Keeper Premium
- Expansions
- Dungeon Keeper: The Deeper Dungeons
- Built on it
- Dungeon Keeper: The Deeper DungeonsKeeperFX
- Editions
- Dungeon Keeper GoldDungeon Keeper Gold™
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Collections7 collections
Publishers
Genres
- God gamesList
- Real-time strategy gamesList of games
Licensing
- Commercial games with available source codeGames with reconstructed source code
Development status
Description adapted from its source, CC BY-SA 4.0.



