
- 79/100
- Players129 ratings
- 72/100
- Critics2 reviews
More scores
- Metacritic29 critic reviews
- 86/100
- Metacritic usersuser score
- 80/100
- GameFAQsJust Right
- 3.61/5
- Player reviews
- 81% positive3,860 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$6.99
Where to get it

2002 · Wargaming Seattle · Role-playing
Dungeon Siege
Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.
- Released
- 5 April 2002
- Platforms
- WindowsmacOS
- Genres
- Role-playing
- Developers
- Wargaming Seattle
- Publishers
- Xbox Game Studios
- Series
- Dungeon Siege
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasy
- Country
- United States
- Age ratings
- ESRB TPEGI 12USK 12
- Languages
- English, French, German, Italian, Japanese, Spanish (Spain)
- Time to beat
- 28hmain story47hcompletionist
- Composers
- Jeremy Soule
About
Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002 for Microsoft Windows and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.
Dungeon Siege was the first title by Gas Powered Games, which was founded in May 1998 by Chris Taylor, then known for the 1997 real-time strategy game Total Annihilation. Joined by several of his coworkers from Cavedog Entertainment, Taylor wanted to create a different type of game, and after trying several concepts they decided to make an action role-playing game as their first title. Taylor also served as one of the designers for the game, joined by Jacob McMahon as the other lead designer and producer and Neal Hallford as the lead story and dialogue writer. The music was composed by Jeremy Soule, who had also worked on Total Annihilation.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Dungeon Siege is an action role-playing game set in a pseudo-medieval high fantasy world, presented in 3D with a third-person virtual camera system under the control of the player, in which the player characters navigate the terrain and fight off hostile creatures. The player chooses the gender and customizes the appearance of the main character of the story prior to the start of the game and typically controls them. The main character is joined by up to seven other characters, which are controlled via artificial intelligence; the player may switch which character they are controlling at any time. The other characters move in relation to the controlled character according to the formation and level of aggression towards enemies chosen by the player. The additional characters can be removed from the group and re-recruited at any given time.
The game world is not broken up into levels, but is instead one large area not separated by loading screens. As the player journeys through the largely linear world, they encounter numerous monsters and enemies of varying types that attack whenever the party of player characters approach. The party defends themselves and attacks enemies using melee and ranged weapons, and nature and combat magic. The player does not select a character class for the characters, unlike other role-playing video games; instead, using weapons or magic of a particular type increases the character's skill with them over time. Whenever a player gains enough experience points from killing enemies and reaches a new level in that weapon type, they gain some number of points in their strength, dexterity, or intelligence statistics, which in turn relate to the number of health points and mana that they have, and damage that they do with weapons.
Story
Dungeon Siege is set in the Kingdom of Ehb, a varied region on the continent of Aranna containing deserts, swamps, forests, and mountains, created three centuries earlier at the dissolution of the Empire of Stars. At the beginning of the game, the player character's farming village is attacked by a race of creatures named the Krug. The main character, a farmer with no given background who is named by the player, journeys through the Krug forces to the town of Stonebridge. Upon breaking the siege of the town, and gaining their first companion, the player character is tasked by the town's garrison leader Gyorn with journeying to the town of Glacern and alerting the Ehb military forces, called the 10th Legion, of the incursion and defeating any forces they encounter along the way.
After journeying through crypts, mines, and mountains, the player character reaches Glacern, where they are informed that the Krug invasion happened the same day that the Grand Mage Merik disappeared, and are charged with traveling over the mountains to Fortress Kroth to assist the legion there. In the mountains they find Merik, who informs them that the Krug invasion is part of a larger invasion by the Seck, who destroyed the Empire of Stars before being imprisoned underneath Castle Ehb, and who have escaped and taken the castle. Merik asks the player to help recover the Staff of Stars from the Goblins. Prior to its theft, the Staff had kept the Seck imprisoned in the Vault of Eternity.
Development
Gas Powered Games was founded in May 1998 by Chris Taylor, then known for the 1997 real-time strategy game Total Annihilation. Joined by several of his coworkers from Cavedog Entertainment, Taylor wanted to create a different type of game than before, and after trying several concepts the team decided to make an action role-playing game as their first title. As well as helping create the initial concept, Taylor served as one of the designers for the game, joined by Jacob McMahon as the game's other lead designer and producer and Neal Hallford as the game's lead story and dialogue writer. Hallford was brought onto the project after it had already started; Taylor had devised the start and end of the game but left the intervening details and background story to him.
The game's music was composed by Jeremy Soule, who had also worked on Total Annihilation. The development team included around thirty people during development, with changes over time, and reached forty at the project's conclusion. The development of the game took over four years, though it was initially planned to take only two.
Reception
7 million copies. According to the NPD Group, preorders of the game in the month before its release made it the eighth-best selling computer game of March 2002, and upon release in the following month it rose to second-best selling, after The Sims: Vacation. It fell to seventh and then thirteenth place the following two months, and finished in 14th place for the year overall. 5 million in the United States alone.
This led Edge to declare it the country's 44th-best selling computer game between January 2000 and August 2006. By September 2002, Dungeon Siege had also received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
Legacy
After it was showcased at E3 2000, Dungeon Siege proceeded to win the Best RPG award from Game Revolution and Most Immersive Role-playing Game award from GameSpot. After release, the Academy of Interactive Arts & Sciences (AIAS) nominated Dungeon Siege for "Computer Role-Playing Game of the Year" and "Outstanding Innovation in Computer Gaming" at the 6th Annual Interactive Achievement Awards; it did not win either category, losing to Neverwinter Nights and Battlefield 1942, respectively. The game was also a nominee for PC Gamer US's "2002 Best Roleplaying Game" award, but lost again to Neverwinter Nights. It did win the Best PC Game Graphics award from IGN.
Gas Powered Games' release of the Siege Editor did spark the rise of a modding community around the game; even before release several modding groups announced intentions to use the engine to create large-scale mods remaking games from the Ultima series of role playing games. After the game's release, numerous mods were created, including several "total conversion" mods that made wholly new games and stories such as "The Lands of Hyperborea" and "Elemental". Gas Powered Games released one mod of their own in July 2002 titled "Yesterhaven", created by six designers over six weeks, which provided a short multiplayer storyline for low-level characters wherein they defended a town from three thematic plagues of monsters. It was followed up by Legends of Aranna, a full expansion pack developed by Mad Doc Software and released on November 11, 2003 for Windows and Mac OS X by Microsoft.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Dungeon Siege Collection
- Derivative works
- In the Name of the King
- Standalone expansions
- Dungeon Siege: Legends of Aranna
- Built on it
- Dungeon Siege: Legends of Aranna
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Description adapted from its source, CC BY-SA 4.0.



