Ludography
77/100
Players25 ratings
85/100
Critics3 reviews

Where to get it

Echochrome cover

2008 · Japan Studio · Puzzle

Echochrome

PlayStation exclusive

Echochrome is a puzzle game created by Sony's Japan Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M.

Released
19 March 2008
Platforms
PlayStation 3PlayStation Portable
Genres
Puzzle
Developers
Japan Studio
Publishers
Sony Interactive Entertainment
Series
Echochrome
Modes
Single-player
Perspective
Bird view / Isometric
Themes
FantasyHistorical
Country
Japan
Age ratings
ESRB EPEGI 3
Languages
English
Entry
#1 in Echochrome
Composers
Hideki Sakamoto

About

Echochrome (stylized as echochrome) is a 2008 puzzle video game developed by Will and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP). A PlayStation 3 version was released the same year in North America and Europe. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions.

This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

Media

The articlegameplay, story, development, reception

Gameplay

Echochrome requires the player to control a moving character—which resembles an articulated wooden artist's mannequin—to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The objectives are marked by shadows ("echoes") of the moving character. When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels).

However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself).

Development

The game was developed primarily by Will, a company located in Saitama. It was produced under Sony's Game Yaroze program, which had previously launched Devil Dice and the Doko Demo Issyo series. The game was first announced at E3 2007. It was released in Japan on March 19, 2008, on UMD and for download on the PlayStation Store, with a demo released on the Japanese PlayStation Network on March 6, 2008.

The North American release of Echochrome is only available on the PlayStation Network. A demo was released in North America on April 24, 2008. It was followed by the full version on May 1, 2008. Updates that rotate the set of user-created levels occur periodically.

Reception

Echochrome received "generally favorable" reviews according to review aggregator platform Metacritic. The game's minimalistic presentation, originality, and level design were cited as its strongest aspects. In 2008, IGN awarded the game for Best Innovative Design, and nominated it for Best Artistic Design, Best New IP, Best Puzzle.GameSpot nominated the game for Best Original Game Mechanic in their Best of 2008.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 319 March 2008Asia · Japan 19 March 2008 · North America 1 May 2008 · Europe 10 July 2008
PlayStation Portable19 March 2008Asia · Japan 19 March 2008 · North America 1 May 2008 · Europe 4 July 2008 · Australia 17 July 2008

Editions and related releases

Ported as
Echochrome

In the same series

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.