
- 85/100
- Players13 ratings

1994 · Action-adventure · Adventure
Ecstatica
Help to free Ecstatica in this terrifing graphic adventure with a fully explorable 3D environment, stunning animation, and ground breaking ellipsoid technology graphics. So lock your doors and check under your bed. Ecstatica is a nightmare like none you've experienced before.
- Released
- 1994
- Platforms
- MS-DOS
- Genres
- Action-adventureAdventureArcadeHorror
- Developers
- —
- Publishers
- SCE Studio Liverpool
- Series
- Ecstatica
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasyHorror
- Country
- United Kingdom
- Age ratings
- ESRB M
- Entry
- #1 in Ecstatica
About
Ečstatica is a survival horror game for MS-DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994. It was followed by a sequel, Ecstatica II, in 1997.
Keywords
- religion
- multiple protagonists
- nudity
- talking animals
- fixed camera
- werewolves
- pre-rendered backgrounds
Media

The articlegameplay, story, development, reception
Gameplay
The gameplay is from a third-person perspective with viewing angles changing automatically. The player has the option of choosing either a male or female character. The player has the ability to sneak, walk or run in different directions. The character may carry two items—one item with each hand.
Throughout the game, the character is under constant threat from demons. They must fight with the demons using various moves — this adds some elements of a fighting game. In addition to action and adventure elements, the game also contains moments of black and crude humor.
Story
The setting is in Northern Europe in 928 AD. A traveler (the player) comes upon a town named Tirich hoping to find food and shelter. However, the town appears to be invaded by demons. The traveler must help the townspeople and lift the curse from the town by freeing the young sorceress Ečstatica from her possession.
Development
Initially developer Andrew Spencer Studios consisted of just Andrew Spencer himself, who spent years single-handedly creating the game engine used by Ecstatica. The team expanded to two people for the remainder of development: Spencer and film animation expert Alain Maindron.
The game uses a unique type of ellipsoid graphics to display characters. Each character is made of ellipsoids approximating different parts of the body. Some elements of the environments, such as the trees and the shrubs, are also constructed in ellipsoids. This gave the game a unique aesthetic, as it looked much less angular than other more conventional polygon-based games at the time.
Reception
James V. Trunzo reviewed Ecstatica in White Wolf Inphobia #55 (May, 1995), rating it a 2 out of 5 and stated that "The world of Ecstatica is indeed surrealistic. That much has been achieved. And as noted, there's a very cool story lurking somewhere behind the unplayable interface, but I'm giving up on finishing it."
Computer Gaming World nominated Ecstatica as its 1994 "Adventure of the Year", although it lost to Relentless: Twinsen's Adventure. The editors wrote of Ecstatica, "The offbeat characters and unusual storyline mesh with the racy humor to form an adventure of a different feather." In 1996, GamesMaster ranked the game 69th on their "Top 100 Games of All Time."
Releases by platformdates and regions as published
Editions and related releases
- Remastered as
- Ecstatica
- Followed by
- Ecstatica II
- Built on it
- Ecstatica
In the same series
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Collections1 collection
Genres
- Horror gamesList
Description adapted from its source, CC BY-SA 4.0.
