Ludography
Little Samson cover

1992 · GameFAQs · Action · Adventure

Little Samson

Nintendo exclusive

Little Samson is an action platformer that lets you play as four different heroes, switching between their unique abilities, on a quest to defend their homeland.

Released
26 June 1992
Platforms
NES
Genres
ActionAdventurePlatformer
Developers
GameFAQs
Publishers
Taito
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Country
Japan
Age ratings
CLASS_IND L
Languages
English, Japanese

About

Little Samson is a 1992 action–platform video game developed by Takeru and published by Taito for the Nintendo Entertainment System (NES). The game stars four heroes summoned to stop the demon king Ta-Keed from wreaking havoc on the kingdom of Forgy. Each hero has different abilities and the player can switch between the four at any time.

Little Samson was directed by Shinichi Yoshimoto, who had worked as a designer on Capcom titles such as Ghouls 'n Ghosts and Strider. Kiyoshi Utata, who also worked on Cocoron and Nostalgia 1907, made the game's artwork. The game received favorable reviews. Critics praised the audiovisual side and noted that swapping between characters added an element of strategy to the action. The game is considered one of the best NES games in retrospect, and the North American release has become an expensive collector's item.

›Story

Dire times have fallen upon the Kingdom of the Imperial Forgy. Ta-Keed, the Prince of Darkness, has escaped his supernatural prison. Red lightning destroyed the magical seal that held him at bay, freeing him to rampage the countryside — getting revenge for his centuries of captivity!

Emperor Hans heard of those who own the Majestic Bells of Power. He asked each of the owners to come to the capitol city to begin the quest to rid the land of the evil Ta-Keed. Samson — the boy adventurer, Kikira — the Dragon Lord, Gamm — the Rock Lord, and K.O. — the Enchanted Beast unite to fight the dreaded intruder and his armies of deadly creatures! Let freedom's bells ring!

Keywords

  • multiple protagonists
  • multi-phase boss

Media

The articlegameplay, story, development, reception

Gameplay

Little Samson is a side-scrolling action–platform game reminiscent of the Mega Man franchise. It takes place in a world once terrorized by the demon king Ta-Keed until he was sealed away by gods, whose power was dispersed in the form of four bells. When the kingdom of Forgy was threatened by Ta-Keed, emperor Hans VI and his aides sealed him deep within a mountain. One day, a lightning released Ta-Keed, and emperor Hans XIV led his army into battle, but they were powerless against the demon king's subordinates. Hans XIV summoned four warriors who possess the bells with the task of defeating Ta-Keed.

O—each with advantages and disadvantages. Samson attacks enemies by throwing bells and can climb walls and ceilings. Kikira can fly for brief periods and breathe fire that can be charged up, while her claws allow her traction on icy surfaces. Gamm is slow but strong, can walk on spikes and attack with short but powerful blows in any direction.

Development

Little Samson was created by Takeru, which had previously developed Cocoron for the Nintendo Entertainment System (NES). It was directed, produced, and written by Shinichi Yoshimoto, who had been a designer for Capcom on titles such as Ghouls 'n Ghosts and Strider. Artwork for the game was done by Kiyoshi Utata, who had worked on Cocoron and Nostalgia 1907. The Japanese and Western covers were illustrated by Mitsuru Todoriki and Greg Winters, respectively.

Taito published it in Japan as Seirei Densetsu Lickle on June 26, 1992. The game was shown at the 1992 Summer Consumer Electronics Show and released in North America in November of that year. A European release followed on March 13, 1993. Due to poor marketing leading to low sales in North America, Little Samson became one of the rarest and most expensive NES titles, commanding high prices on the secondary collecting market.

Reception

The Japanese publication Micom BASIC Magazine ranked the game ninth in popularity in its September 1992 issue, and it received a 21.2/30 score in a readers' poll conducted by Family Computer Magazine. Famitsu's four reviewers found the game's audiovisual side to be good for the NES and that each character was unique but believed the action lacked intensity. George Sinfield and Rob Noel of Nintendo Power noted that swapping between four characters with their special skills added a strategy element to the game's action. Club Nintendo deemed Little Samson an entertaining game, highlighting the audiovisual presentation, character and enemy animation, and level of challenge. Billy Moon of Game Players Nintendo Guide found the game to be average, feeling that the character switching kept it interesting, but that its graphics were unexciting and the unlimited continues almost rendered the password feature useless.

Manfred Neumayer of Video Games commended the game's graphics for their variety and attention to detail, likable characters, and the difficulty level of the stages. Tony Jones of Play Time regarded it as a fun and complex the game, while HobbyConsolas' Manuel del Campo liked the character switching ability and visuals while criticizing the dull sound. Nintendomagasinet's Tobias Bjarneby considered it a fun platform game due to its good controls and four different characters. Merche Garcia of Superjuegos underscored the animation of the characters, particularly that of the mouse. Ação Games regarded Little Samson as one of the best games for the NES.

Releases by platformdates and regions as published

PlatformReleasedRegions
NES26 June 1992Japan · North America 1 November 1992 · Europe 18 March 1993

Editions and related releases

Ported as
Little Samson

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Collections2 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.