
2000 · Elasto Mania Team · Arcade · Indie
Elasto Mania
Elasto Mania (also known as Elma) is a physics-simulation game released in 2000. It claims to be "based on a real physical model." It explores the notion of elastic motorcycles. The goal of each level is to collect every apple (disappearing by contact) spread throughout it, and then to touch the flower (the exit object).
- Released
- 1 February 2000
- Platforms
- WindowsiOS
- Genres
- ArcadeIndiePlatformerPuzzleRacingSimulationSports
- Developers
- Elasto Mania Team
- Publishers
- Elasto Mania Team
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Side view
- Themes
- Action
About
Elasto Mania is a platform type 2d motorbike video game released in 2000. In it player drives motorbike with hyper elastic suspension through different platformer type levels. Most levels have waypoints spread throughout that the player needs touch before fininish point is active. There is online competition in trying to finish the levels as fast as possible and setting new world records.
Time improvements have often shown to rely on finding new ways to solve the levels. Advancement also relies on polishing known styles.
Keywords
- motorcycle
- gravity
- 2d
- 2.5d
- shareware
- user generated content
- countdown timer
- in-game map editor
Media
The articlegameplay, story, development, reception
Gameplay
The player controls a motorbike rider, who drives bike with hyper elastic suspension. Goal of each level is to collect all waypoints and then proceed to finish point through often multi-level levels. If drivers head or bike's wheels touch a rotating spiky wheel -obstacles, or their head touches a solid structure (such as a wall) level must be restarted. All the waypoint-apples in a level must be collected before the player can touch the finish point-flower and proceed to the next level. Only the head and wheels of the driver interact with the level terrain, their body being able to overlap walls without injury.
The physical model, such as the elasticity of the bike frame, permits a wide range of tricks to be performed. These range from subtle manoeuvres to increase speed to more dramatic effects, such as an exploit of a reproducible bug in the physical model, allowing for the bike to be propelled some distance up in the air.
Reception
T. Byrl Baker of Computer Gaming World called the physics model "brutally unforgiving".
Releases by platformdates and regions as published
Editions and related releases
- Remastered as
- Elasto Mania: Remastered
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Collections1 collection
Genres
- Racing gamesList › 2000s
Description adapted from its source, CC BY-SA 4.0.

