Ludography
Electronic Super Joy cover

2015 · Port · Michael Todd Games · Shooter · Rhythm

Electronic Super Joy

Port

Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music.

Released
5 November 2015
Platforms
PlayStation 4Wii UXbox One
Genres
ShooterRhythmPlatformerAdventureIndieArcade
Developers
Michael Todd Games
Publishers
Broken Rules
Modes
Single-player
Perspective
Side view
Themes
ActionSurvival
Age ratings
PEGI 12ESRB E10+
Languages
English

About

Electronic Super Joy is a 2013 platform game created by Michael Todd. The game was released on Microsoft Windows, OS X, Linux, Wii U, PlayStation 4, Xbox One, and Nintendo Switch.

›Story

"He lost an arm in the Disco Wars of 1515. The War of Rock 'n Roll claimed his eye. Defeating DJ Deadly Skillz cost him both legs. Eviscerated and at wits' end, our hero is now without a butt, thanks to the villainous Groove Wizard. Thus begins Electronic Super Joy."

Media

Electronic Super Joy screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game is a humorous platformer following a human character as he navigates a music-drenched world seeking revenge for his stolen butt. The player is able to run, jump (sometimes fly, or double jump on levels), and "smash", an attack that causes the character to drop directly downwards. Obstacles include mazes, special surfaces that impede or otherwise affect the player's movement, moving levels that force the player to move quickly, and enemies, some of which shoot missiles. The player passes numerous checkpoints in game levels that they resume from if they die.

The game contains 45 levels in three worlds, with a boss fight taking several levels at the end of each world. A recent update added another world and 3 bonus levels, themed on the jungle and winter, respectively. The fourth world can only be accessed after the player has collected all of the 22 'Stars' scattered across various levels.

Development

The original prototype name was called Techno Ninja. It had 20 minutes of gameplay in one long level, using one color style (Pink) and only one of EnV's music tracks. The player had the ability to double jump & ground-pound ('Smash' in the game's terminology). The game was intended to initially release in 2012, but missed that date, released on August 23, 2013.

A PlayStation Vita release was planned, but later cancelled.

Legacy

In 2014, a sequel was released titled Electronic Super Joy: Groove City. The gameplay and music style were similar to the original, and was released on all of the original platforms as well as the Wii U before its predecessor, but the sequel was released only in North America. The plot centers around a giant robot that destroys Groove City.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii U5 November 2015North America · Europe 5 November 2015

Editions and related releases

Part of
Electronic Super Joy
Port of
Electronic Super Joy: Groove City

Games like this

Collections4 collections

Years

Description adapted from its source, CC BY-SA 4.0.