
2017 · Grezzo · Action role-playing · Action-adventure
Ever Oasis
Nintendo exclusive
"From the team behind The Legend of Zelda: Majora's Mask 3D comes a daring new adventure that expands on everything RPG fans love about the genre. As a chosen Seedling, your mission is to build a prosperous oasis by working with your partner, lsuna. Meet and ally with members of other tribes to complete your mission, while battling against the Chaos threatening peace in the desert. Battle enemies in real-time combat as you switch between three party members and explore a savage desert. Forage for materials in caves and puzzle-filled dungeons to earn dewadems, which are used to grow new shops and even grow gear!
- Released
- 2017
- Platforms
- Nintendo 3DS
- Genres
- Action role-playingAction-adventureAdventurePuzzleRole-playing
- Developers
- Grezzo
- Publishers
- Nintendo
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasy
- Country
- Japan
- Age ratings
- ESRB E10+PEGI 7CERO A
- Languages
- Dutch, English, French, German, Italian, Spanish (Spain)
- Time to beat
- 29hwith extras
About
Ever Oasis is a 2017 action role-playing game developed by Grezzo and published by Nintendo for the Nintendo 3DS. Unveiled at E3 2016, it was released in North America, Europe, and Oceania in June 2017 and in Japan the following month. It was directed and produced by the designer Koichi Ishii, known for his work on the Final Fantasy and Mana series.
The story follows a young Seedling born from the Great Tree, working with the water spirit, Esna, to build the last oasis in a vast desert and helping out new residents along the way. The gameplay combines action role-playing gameplay elements with town-building simulation and dungeon crawling. The player is tasked with managing the oasis and adventuring into the surrounding desert to combat enemies, collect materials and exploring dungeons.
›Story
The desert's last safe haven is a lone oasis you call home. So draw a line in the sand and fight to protect it! As you explore the desert and solve puzzling dungeons, you'll gather resources to build up your oasis with the water spirit Esna. Allies will join your cause, so equip them with weapons, and use their skills to slay towering bosses.
Keywords
- exploration
- action-adventure
- building
- day/night cycle
- digital distribution
- party system
- tribe
- the game awards 2017
- the game awards - nominee
- the game awards - best handheld game - nominee
Media
The articlegameplay, story, development, reception
Gameplay
Ever Oasis is an action role-playing game featuring elements of town management, dungeon exploration, and hack-and-slash gameplay. Players assume the role of a young Seedling named Tethu or Tethi, depending on which gender the player chooses, who is tasked by a water spirit named Esna with building and managing the last remaining oasis in a desert world threatened by a corrupted element called Chaos. The two primary gameplay modes, oasis management and desert exploration, are intended to link and support each other in a cycle.
The oasis is the central hub and home base. The player expands it by recruiting travelers and residents from the various tribes encountered across the desert, with each new resident contributing to the oasis's population and overall level. Once recruited, residents can open Bloom Booths; personalized shops that line the oasis's main street and sell a variety of items, ranging from potions and juices to weapons, robes, and turbans. The player is responsible for keeping these shops stocked by supplying residents with materials gathered in the field; in return, a share of the resulting profits is collected in the form of Dewadems, the game's currency.
Story
Ever Oasis is set in the vast desert of Vistrahda, which was originally a lush land until a chaotic force known as Chaos ravaged it thousands of years ago. Chaos destroyed all the oases except two. The story focuses on Tethu the younger sibling of Nour, who was the chief of one of the last remaining oases. When Nour's oasis was destroyed by the Black Dragon, a being consumed by Chaos, Nour wounded the dragon before being consumed by it, becoming Sheut.
Before succumbing to the Chaos, Nour seals Tethu in a pod and saves them from harm. Tethu wakes up in front of a small oasis and meets Esna, the last Water Spirit. They make a pact to build another oasis together. Being confined to her spring, Esna communicates with Tethu through a desert beetle, Khepri.
Development
Director and producer Koichi Ishii was inspired to create Ever Oasis based on a trip to Egypt in the late 2000s. Originally conceived as a "compact, playable game", Ever Oasis eventually grew much bigger in scope. Ishii wanted to try something different from the formula of having players travel through many different areas on a quest to save the world, the central design goal became protecting and developing the oasis. He had the concept of a town-managing community but feared it would overlap with Animal Crossing, and so made an effort to differentiate the two.
Ever Oasis was difficult to put together from both of its central mechanics, which were dungeon crawling and oasis management. Ishii reflected that even though the original concept of Ever Oasis had been designed logically, developing it proved difficult. Its combat system drew on Ishii's experience with action role-playing games. He described the fundamental concept to be similar in structure to that found in Final Fantasy XI, calling his choice of battle system a logical continuation of his career.
Reception
Ever Oasis was met with "generally positive" reviews according to Metacritic. Its town-building system, replayability and genre-blending elements were the most acclaimed aspects, while its slow beginning, inconsistent AI, and underdeveloped story were the most criticized.
The central gameplay loop, shuttling between managing the oasis and exploring dungeons, garnered acclaim. IGN reviewer Brendan Graeber felt the design made even necessary maintenance tasks feel worthwhile rather than chores. He concluded that Ever Oasis "managed to make me care as much about preserving my town as I do about saving the world". Morgan Sleeper of Nintendo Life found it "fresh and undeniably new", despite its developers' earlier influences, praising how the oasis and exploration parts connected into a harmonious whole. Destructoid 's CJ Andriessen commended its Legend of Zelda-inspired dungeon design and the way the two halves of its gameplay complemented each other, calling it a worthy release on the 3DS.
Awards
Releases by platformdates and regions as published
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Collections3 collections
Years
- Games released in 2017List › April–June
Publishers
- Nintendo 3DS games (0–M)Games
- Nintendo handheld gamesNintendo 3DS
Description adapted from its source, CC BY-SA 4.0.

