
- 71/100
- Players64 ratings
- 72/100
- Critics9 reviews
More scores
- Metacritic5 critic reviews
- 78/100
- Metacritic usersuser score
- 71/100
- GameFAQsSimple-Easy
- 3.1/5
- Player reviews
- 83% positive3,202 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$14.99
Where to get it

2017 · David O'Reilly · Adventure · God game
Everything
Timed PlayStation exclusive
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. Narrated by the late British philosopher Alan Watts.
- Released
- 21 March 2017
- Platforms
- LinuxNintendo SwitchPlayStation 4PlayStation VitaWindowsmacOS
- Genres
- AdventureGod gameIndieRole-playingSimulation
- Developers
- David O'Reilly
- Publishers
- Double Fine
- Modes
- Single-player
- Perspective
- Third person
- Themes
- FantasySandboxOpen world
- Country
- United States
- Age ratings
- GRAC ALLCERO APEGI 3ESRB E
- Languages
- Chinese (Simplified), English, Japanese, Korean
- Time to beat
- 3hmain story18hcompletionist
- Composers
- Ben Lukas Boysen, Sebastian Plano
About
Everything is a simulation game developed by artist David OReilly. It was released for the PlayStation 4 on March 21, 2017, for Microsoft Windows and macOS on April 21, 2017, and for Linux on April 28, 2017. A Nintendo Switch version of the game was released on January 10, 2019. It was released in Japan on February 13, 2020.
The player takes control of various lifeforms and inanimate objects, exploring the manually generated world and finding new things to control. Everything features quotations from philosopher Alan Watts and has no clear goal aside from occupying more objects within the game.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Everything is a simulation game where the player can explore a generated universe and control various objects. The player starts as one of many moving creatures. Initially, the player can shift control to any creature or object smaller than the currently occupied one. The scale of gameplay expands or contracts accordingly.
Eventually the player can only shift into smaller parts of matter, down to the sub-atomic level, after which the game then allows the player to shift to larger objects. From this point, the player can take forms that include landmasses, planets, and whole star systems. As the player moves and shifts forms, other creatures or objects speak. The game uses many levels of existence, representing different length scales, which the player can move between while shifting into different objects.
Development
Everything was developed by Irish artist David OReilly. He previously had developed the game Mountain, in which players have limited interactions with a virtual mountain. Mountain had been developed using the Unity game engine, which OReilly had to learn. As he worked with it, he saw the potential about representing nature with real-time systems within Unity, forming part of the inspiration for Everything.
The game was published by Double Fine Productions, which had also published Mountain. In the initial announcement, OReilly described the game as "about the things we see, their relationships, and their points of view. In this context, things are how we separate reality so we can understand it and talk about it with each other". He also considered Everything to be a continuation of themes he had introduced in Mountain.
Reception
Polygon reviewed the game favorably, noting that it is a "magical playpen of being, rather than doing", while also pointing out its confusing, contradictory nature.
An 11-minute trailer, featuring a voice-over by British philosopher Alan Watts, won the Jury Prize at the 2017 Vienna Independent Shorts film festival in May 2017. Due to this, it was on the long list for consideration for the Academy Award for Best Animated Short Film at the 90th Academy Awards, making it the first video game trailer to qualify for the Oscars. Eurogamer ranked the game 37th of the "Top 50 Games of 2017", and Polygon ranked it ninth of the 50 best games of 2017.
Releases by platformdates and regions as published
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Collections4 collections
Description adapted from its source, CC BY-SA 4.0.
