Ludography
71/100
Players64 ratings
72/100
Critics9 reviews
More scores
Metacritic5 critic reviews
78/100
Metacritic usersuser score
71/100
GameFAQsSimple-Easy
3.1/5
Player reviews
83% positive3,202 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Everything cover

2017 · David O'Reilly · Adventure · God game

Everything

Timed PlayStation exclusive

Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. Narrated by the late British philosopher Alan Watts.

Released
21 March 2017
Platforms
LinuxNintendo SwitchPlayStation 4PlayStation VitaWindowsmacOS
Genres
AdventureGod gameIndieRole-playingSimulation
Developers
David O'Reilly
Publishers
Double Fine
Modes
Single-player
Perspective
Third person
Themes
FantasySandboxOpen world
Country
United States
Age ratings
GRAC ALLCERO APEGI 3ESRB E
Languages
Chinese (Simplified), English, Japanese, Korean
Time to beat
3hmain story18hcompletionist
Composers
Ben Lukas Boysen, Sebastian Plano

About

Everything is a simulation game developed by artist David OReilly. It was released for the PlayStation 4 on March 21, 2017, for Microsoft Windows and macOS on April 21, 2017, and for Linux on April 28, 2017. A Nintendo Switch version of the game was released on January 10, 2019. It was released in Japan on February 13, 2020.

The player takes control of various lifeforms and inanimate objects, exploring the manually generated world and finding new things to control. Everything features quotations from philosopher Alan Watts and has no clear goal aside from occupying more objects within the game.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Everything is a simulation game where the player can explore a generated universe and control various objects. The player starts as one of many moving creatures. Initially, the player can shift control to any creature or object smaller than the currently occupied one. The scale of gameplay expands or contracts accordingly.

Eventually the player can only shift into smaller parts of matter, down to the sub-atomic level, after which the game then allows the player to shift to larger objects. From this point, the player can take forms that include landmasses, planets, and whole star systems. As the player moves and shifts forms, other creatures or objects speak. The game uses many levels of existence, representing different length scales, which the player can move between while shifting into different objects.

Development

Everything was developed by Irish artist David OReilly. He previously had developed the game Mountain, in which players have limited interactions with a virtual mountain. Mountain had been developed using the Unity game engine, which OReilly had to learn. As he worked with it, he saw the potential about representing nature with real-time systems within Unity, forming part of the inspiration for Everything.

The game was published by Double Fine Productions, which had also published Mountain. In the initial announcement, OReilly described the game as "about the things we see, their relationships, and their points of view. In this context, things are how we separate reality so we can understand it and talk about it with each other". He also considered Everything to be a continuation of themes he had introduced in Mountain.

Reception

Polygon reviewed the game favorably, noting that it is a "magical playpen of being, rather than doing", while also pointing out its confusing, contradictory nature.

An 11-minute trailer, featuring a voice-over by British philosopher Alan Watts, won the Jury Prize at the 2017 Vienna Independent Shorts film festival in May 2017. Due to this, it was on the long list for consideration for the Academy Award for Best Animated Short Film at the 90th Academy Awards, making it the first video game trailer to qualify for the Oscars. Eurogamer ranked the game 37th of the "Top 50 Games of 2017", and Polygon ranked it ninth of the 50 best games of 2017.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita21 March 2017Worldwide
PlayStation 421 March 2017Worldwide
Windows21 April 2017Worldwide
macOS21 April 2017Worldwide
Linux21 April 2017Worldwide
Nintendo Switch10 January 2019North America

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Description adapted from its source, CC BY-SA 4.0.