Ludography
64/100
Players12 ratings
More scores
GameFAQsTough
4/5
Player reviews
57% positive126 reviews
Runs on
Windows
Price
US$5.99

Where to get it

Extreme-G 2 cover

1998 · Acclaim Studios London · Racing · Sports

Extreme-G 2

Nintendo console exclusive

Extreme-G is a futuristic racing game with an emphasis on speed. It also features many weapons and an F-Zero style energy shield and regeneration. You are able to break the sound barrier where you hear a sonic boom and all game audio drops out.

Released
17 November 1998
Platforms
Nintendo 64Windows
Genres
RacingSportsVehicular combat
Developers
Acclaim Studios London
Publishers
—
Series
Extreme-G
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
United Kingdom
Age ratings
ESRB E
Languages
English, French, German, Italian, Spanish (Spain)
Entry
#2 in Extreme-G
Time to beat
3hmain story4hcompletionist

About

Extreme-G 2, also known as Extreme G: XG2, is a racing video game developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64 and Microsoft Windows. It serves as the sequel to Extreme-G and is followed by Extreme-G 3.

›Story

Extreme-G is set in the distant future where Earth is reduced into a wasteland. From their new-found planet the human colonists watch their remote controlled bikes wreak havoc through their ancient cities and fight their way to determine which racer manages to qualify.

Players say

Media

Extreme-G 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

This installment, like all Extreme-G games, focuses on futuristic racing: pilots compete on plasma-powered Tron-like bikes in an intergalactic Grand Prix, reaching speeds exceeding 999 mph. Each machine features distinct handling characteristics, including varying top speeds, armor values, and traction levels. All machines in the game possess an energy meter that includes two separate energy stores for protective shields and a primary weapon. If a machine depletes all its shield energy, it will explode upon contact, resulting in the player losing a life or the match.

Players may also fall off the tracks when navigating jumps or similar obstacles; in such cases, they are simply teleported back to the track. Each player is granted three "Nitro" boosts per race. Extreme-G features a championship mode that ranges from novice to expert, a shoot-'em-up mode (referred to as "Arcade Mode" in XG2), multiplayer racing, and deathmatch. In shoot-'em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them using Extreme-G's arsenal of weapons.

Reception

The game received "mixed" reviews on both platforms according to the review aggregation website GameRankings. Jes Bickham, an editor for N64 Magazine, noted that while Extreme-G 2 was an improvement over its predecessor, it still fell short compared to other racing titles like F-Zero X and Wipeout 64.

IGN critiqued the gameplay, arguing that the N64 version was "nowhere near its competition," despite enhancements in controls and track design. The graphics faced criticism for their stuttering framerates and excessive filtering effects.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 6417 November 1998North America · Europe 4 December 1998
Windows22 April 1999North America · Europe 31 December 1999

Editions and related releases

Follows
Extreme-G

In the same series

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.