Ludography
81/100
Players594 ratings
81/100
Critics7 reviews

Where to get it

F.E.A.R. cover

2005 · Monolith Productions · Shooter

F.E.A.R.

R." (First Encounter Assault Recon) is a critically acclaimed first-person shooter game released in 2005, developed by Monolith Productions and published by Sierra Entertainment. R." puts players in the role of a point man in a special forces team tasked with containing a mysterious and powerful paranormal threat.

Released
17 October 2005
Platforms
Windows
Genres
Shooter
Developers
Monolith Productions
Publishers
Sierra EntertainmentVivendi Universal Games
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionHorror
Engine
LithTech Jupiter EX

About

R. is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. R. R.

R. 3 (2011). R. R.

›Story

An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost.

Determine the origin of the signal. And contain the crisis before it spirals out of control.

Keywords

  • modern warfare
  • helicopter
  • bloody
  • mech
  • murder
  • death
  • time manipulation
  • steam
  • psychic abilities
  • achievements
  • bullet time
  • special forces

Media

The articlegameplay, story, development, reception

Gameplay

R. series are first-person shooters and all share multiple game mechanics. R. R.

R. R. 2: Project Origin, the player controls Sgt. R.

Development

R. was announced for Microsoft Windows at E3 2003. The foundational concept was to make a game where the player felt like the hero of an action film. This led to the development of reflex time, with Writer, director, and lead designer Craig Hubbard stating that he wanted "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard Boiled".

Defeating "enemies with style" was crucial to this. Another key influence was the Wachowskis' The Matrix (1999). In particular, the lobby scene was the team's initial point of reference for how the game's combat should look and feel. In a 2008 interview, Hubbard explained,

Reception

The PC version of the original game received very positive reviews, with the AI garnering especial praise. Critics also lauded the graphics, atmosphere, sound design, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design. IGN's Tom McNamara called it "one of the best shooters this year".

GameSpot's Jason Ocampo said it "elevates the genre to a whole new level of intensity". Eurogamer's Tom Bramwell called it "fresh and compelling." Game Informer's Adam Biessener praised the "smartest AI-controlled opponents I've ever faced" and called the combat mechanics "intense almost to the point of sensory overload".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows17 October 2005North America · Europe 18 October 2005 · Japan 2 December 2005

Editions and related releases

Included in
F.E.A.R.: Platinum CollectionF.E.A.R.: Ultimate Shooter EditionF.E.A.R. 2: Project Origin - Limited EditionF.E.A.R.: Complete Pack
Ported as
F.E.A.R.
Standalone expansions
F.E.A.R. Extraction PointF.E.A.R. Perseus MandateF.E.A.R. Combat

Games like this

Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.