
2012 · Lionhead Studios · Action role-playing · Adventure
Fable: The Journey
Xbox exclusive
Fable: The Journey offers a whole new way to experience the deep storyline and picturesque world of Albion that fans have come to know and love. Set 50 years after the events of Fable III, this new version asks you to come to the aid of the mysterious Theresa, who thrusts you into an action-packed adventure full of dangerous enemies, hair-raising chases and humorous characters. Built from the ground up for Kinect, Fable: The Journey gives you the power to wield magic as a deadly weapon, defend yourself in combat and solve puzzles on your journey to becoming a hero.
- Released
- 9 October 2012
- Platforms
- Xbox 360
- Genres
- Action role-playingAdventureRole-playing
- Developers
- Lionhead Studios
- Publishers
- Xbox Game Studios
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionFantasy
- Engine
- Unreal Engine 3
- Country
- United Kingdom
- Age ratings
- ESRB TPEGI 12
- Languages
- English, German, Dutch, Italian, Portuguese, Japanese, Korean, Spanish, Chinese, Polish, Russian, French
- Directors
- Gary Carr
- Composers
- Russell Shaw
About
Fable: The Journey is a 2012 on-rails action role-playing video game and the fifth game in the Fable series. It was developed by Lionhead Studios and published by Microsoft Studios for Xbox 360 as a Kinect title. First announced at E3 2011, the game is a standalone title, separate from the main series. Unlike previous games, Fable: The Journey was developed using Unreal Engine 3. It is the last game by Lionhead Studios before the studio's closure in 2016.
Keywords
- kinect
- horse
- action-adventure
- on-rails
- sequel
- good vs evil
- sword & sorcery
- darkness
- explosion
- platform exclusive
- voice acting
- human
Media
The articlegameplay, story, development, reception
Gameplay
Fable: The Journey is an on-rails action role-playing video game played from a first-person perspective that has players use Kinect to manipulate magic in order to defeat enemies. By using their hands to perform certain gestures, players can cast a variety of spells, ranging from electric bolts to magic shards. As enemies are defeated, experience is collected which the player can use to upgrade health and spells.
A large portion of the game takes place with the player character's horse. Driving the horse requires "holding" the reins and guiding the horse along a path. The player must also care for their horse by petting and brushing it as well as caring for it when it gets hurt.
Story
Fable: The Journey takes place on the fictional continent of Albion, 50 years after the events of Fable III, following the attack by the Crawler that nearly plunged the kingdom of Bowerstone into darkness. The player assumes the role of a Dweller named Gabriel, who is travelling with his tribe to their summer camp for that year, with his own carriage and a sturdy work horse named Seren, a lifelong companion. The game's "on-rail" mechanics sees players traveling on a linear path through forests, mountain passes, haunted swamps, and rugged terrain; both the city of Bowerstone and the Spire from previous games return, the latter serving as the endpoint in the story.
Gabriel, a young Dweller, falls behind on his journey to the Dweller's summer camp, forcing his friend Katlan to help him catch up. While dozing off near a coastline road, a violent storm from the Spire, a towering Old Kingdom structure rebuilt one hundred years ago, reaches him and cuts him off from the rest of his kind. Instructed by Katlan to take a detour to reunite with them, Gabriel's new route leads him to encountering the blind seer Theresa, who was ejected from the Spire by a powerful force known as the Corrupter, and who finds herself wounded while under attack by the Devourer, a lieutenant of the Corrupter. Rescuing her, Gabriel discovers Seren was infected by the Devourer, and is directed to a temple belonging to a long-forgotten people called the Enlightened, which houses the power he can use to heal his horse.
Reception
Fable: The Journey received a range of mixed reviews. It received an aggregated score of 61/100 on Metacritic.
Giant Bomb praised the game's characters, humor and emotional depth: "You end up genuinely feeling sorry for certain characters on several occasions when bad things happen to them, and the game culminates in a moment that will likely be among the most poignant seen in a game this year".
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
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Collections3 collections
Platform libraries
Publishers
- Xbox Game Studios gamesVideo games
Years
- Games released in 2012List › October–December
Description adapted from its source, CC BY-SA 4.0.
