Ludography
Falklands '82 cover

1986 · Personal Software Services · Real-time strategy · Turn-based strategy

Falklands '82

Falklands '82 (released as Malvinas '82 in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. It is the fifth instalment of the Strategic Wargames series. The game is set during the 1982 Falklands War and revolves around the Argentine occupation and subsequent British re-capture of the Falkland Islands. The player controls the British Task Force as they must either defeat all Argentine forces on the archipelago or re-capture every settlement.

Released
1986
Platforms
Commodore 64Commodore C64/128/MAXZX Spectrum
Genres
Real-time strategyTurn-based strategy
Developers
Personal Software Services
Publishers
Personal Software Services
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Historical
Country
United Kingdom

About

Falklands '82 (released as Malvinas '82 in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. The game is set during the 1982 Falklands War and revolves around the Argentine occupation and subsequent British re-capture of the Falkland Islands. The player controls the British Task Force as they must either defeat all Argentine forces on the archipelago or re-capture every settlement.

A port for the Amstrad CPC was advertised but never released. During development, the developers obtained information and statistics of the war from NATO. The game met with mixed reviews and controversy: critics praised the detailed graphics, but some were divided over the gameplay and authenticity; others criticised the in-game potential of an Argentine "victory".

Media

The articlegameplay, story, development, reception

Gameplay

Falklands '82 is a turn-based strategy game focusing on land battles during the Falklands War. The player commands the British Task Force against the Argentine ground forces, who are occupying the islands. The game begins by allocating fifteen Royal Navy ships for the task force; a proportionate amount must be devoted for attack and defence purposes. The player must then choose one of four landing spots in northern East Falkland to begin the invasion: Port Stanley, Berkeley Sound, Cow Bay and San Carlos Bay.

The SAS or SBS are available throughout the game to provide intelligence on Argentine movements; however, intelligence is limited and may only be collected a certain number of times. At any time, the player may request reinforcements from either one of the two aircraft carriers, HMS Hermes or HMS Invincible.

Reception

Falklands '82 was criticised for including a scenario where "Argentina could win," but Cockayne maintained that his company's video games did not trivialise the war. The game received mostly positive reviews from critics upon release. Rachael Smith of Your Sinclair praised the overall experience of the gameplay, stating that it was "ideal" for newcomers and plays "smooth"; however, she criticised it for being "annoyingly slow" at times. Sean Masterson of Crash criticised the gameplay, stating that it fails to "offer a serious challenge" and prohibits the player from experimenting with choices the real commanders never had, such as planning tactical air strikes.

A reviewer from Sinclair User praised the gameplay, stating that it was "swift" and had "nice touches" for beginners to the wargame genre. He sarcastically remarked that the inability to play on the Argentine side would help improve Anglo-Argentinian relations. 64 criticised the game's lack of authenticity and strategy, stating that the developer's previous games had more credence if the player "played them with their eyes shut".

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum31 December 1986Europe

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Description adapted from its source, CC BY-SA 4.0.