Ludography
65/100
Players1 rating
58/100
Critics4 reviews

Where to get it

Fatal Inertia cover

2007 · Koei · Racing · Vehicular combat

Fatal Inertia

Timed Xbox exclusive

Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.

Released
30 September 2007
Platforms
PlayStation 3Xbox 360
Genres
RacingVehicular combat
Developers
Koei
Publishers
Koei
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
Science fiction
Engine
Unreal Engine 3
Country
Canada
Age ratings
ESRB E10+

About

Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger.

Keywords

  • vehicular combat
  • post-apocalyptic
  • time manipulation
  • futuristic
  • achievements
  • playstation network
  • anti-gravity racing
  • vehicle combat
  • digital distribution
  • motorsports
  • vehicle customization
  • playstation plus

Media

The articlegameplay, story, development, reception

Gameplay

Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:

Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.

Development

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.

On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.

Reception

Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic. In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40. GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States. Cameron Lewis of GamePro said that Fatal Inertia "does not sink to bottom-of-the-barrel status, but neither does it ever manage to rise above merely average."

Later, however, Andrew Gori called the EX version "a fun game. The learning curve is gradual but the action starts from your first race and never lets up. Fans of racing games will like this title[,] especially ones who want a little something more."

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36011 September 2007Europe · North America 11 September 2007 · Japan 30 September 2007 · Australia 23 October 2007
PlayStation 329 May 2008Japan · North America 19 June 2008 · Europe 15 July 2008

Editions and related releases

Expanded editions
Fatal Inertia EX
Built on it
Fatal Inertia EX

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.