
2007 · Koei · Racing · Vehicular combat
Fatal Inertia
Timed Xbox exclusive
Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.
- Released
- 30 September 2007
- Platforms
- PlayStation 3Xbox 360
- Genres
- RacingVehicular combat
- Developers
- Koei
- Publishers
- Koei
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- Science fiction
- Engine
- Unreal Engine 3
- Country
- Canada
- Age ratings
- ESRB E10+
About
Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.
The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger.
Keywords
- vehicular combat
- post-apocalyptic
- time manipulation
- futuristic
- achievements
- playstation network
- anti-gravity racing
- vehicle combat
- digital distribution
- motorsports
- vehicle customization
- playstation plus
Media
The articlegameplay, story, development, reception
Gameplay
Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:
Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
Development
On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.
On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.
Reception
Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic. In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40. GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States. Cameron Lewis of GamePro said that Fatal Inertia "does not sink to bottom-of-the-barrel status, but neither does it ever manage to rise above merely average."
Later, however, Andrew Gori called the EX version "a fun game. The learning curve is gradual but the action starts from your first race and never lets up. Fans of racing games will like this title[,] especially ones who want a little something more."
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Fatal Inertia EX
- Built on it
- Fatal Inertia EX
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Description adapted from its source, CC BY-SA 4.0.

