
- 74/100
- Players11 ratings
- 60/100
- Critics1 review

1996 · Bullfrog Productions · Racing · Vehicular combat
Hi-Octane
Hi-Octane is a racing/vehicular combat video game released in 1995 for the PC, PlayStation and Sega Saturn developed by Bullfrog and based upon their earlier Magic Carpet game code.
- Released
- 12 December 1996
- Platforms
- MS-DOSPlayStationPlayStation 3PlayStation PortableSega Saturn
- Genres
- RacingVehicular combat
- Developers
- Bullfrog Productions
- Publishers
- Electronic Arts
- Modes
- Local multiplayerMultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- Science fiction
- Engine
- Magic Carpet
- Country
- United Kingdom
- Age ratings
- ESRB E
- Composers
- Russell Shaw
About
Hi-Octane is a 1995 vehicular combat and racing video game published by Electronic Arts for MS-DOS, PlayStation, and Sega Saturn. It was developed by Bullfrog Productions based upon their earlier Magic Carpet game code. The tracks are wider and more open than most racing games. Hi-Octane was not as well received as the thematically similar Wipeout by Psygnosis and was criticized for the short view distance. Bullfrog also released an expansion pack with three new tracks and new game modes.
Keywords
- vehicular combat
- playstation network
- anti-gravity racing
- vehicle combat
- digital distribution
- psone classics
- combat racing
- playstation tv support
- future sport
- backwards compatibility
Media
The articlegameplay, story, development, reception
Gameplay
The game offers a choice of six hovercraft vehicles differentiated by their top speed, armour, firepower, weight and appearance: KD-1 Speeder, Berserker, Jugga, Vampire, Outrider, and Flexiwing. There are six tracks to race on, with names like New Chernobyl which hint at a dystopian futuristic world (although the game does not feature a backstory). The tracks offer different difficulties, various textures and types of landscape like wastelands and city streets.
Certain parts of the track allow to recharge vehicle's fuel, shields or ammo, although the vehicle has to slow down in order to fully benefit of the recharge. There are also power-ups on the tracks, recharging fuel/shield/ammo (10, 100 or 200%) or upgrading the car's minigun, missile or booster, for more power. Other parts of the tracks changed in the course of racing, opening shortcuts or places with scattered upgrades for a short time.
Development
Developer Peter Molyneux stated that in May 1995, EA set Bullfrog under pressure to release Dungeon Keeper in six and a half weeks. "Because I wasn't prepared to sacrifice Dungeon Keeper, I wrote and designed a game from scratch in six weeks: Hi-Octane," Molyneux recounted. To allow the development of the game in such a short time, the Magic Carpet engine was used. Producer Sean Cooper's account is slightly different, stating that the game was developed in eight weeks, as a way to "fill a quarter that didn't have enough revenue". Due to time constraints, all the vehicles actually have the same speed, despite what their stats say in the game.
Reception
Mark LeFebvre of Electronic Gaming Monthly gave the PC version an 8.2, praising the selection of vehicles, the well-balanced challenge, the secret areas, and the networked eight-player racing, though he did remark that there should have been more than six tracks. A critic for Next Generation also considered the small number of tracks to be the game's one shortcoming, and gave it overall approval for its use of texture mapping and Gouraud shading, sense of speed, and overall fun gameplay.
Maximum deemed the Saturn version "a mildly entertaining but graphically impoverished title for fans of the original only." They criticized the port's many graphical shortcomings, particularly the jerky frame rate, heavy slowdown in two-player mode, lack of texture mapping on enemy craft, and clipping polygon scenery which can cause the player's craft to become stuck. They also took issue with the control configuration and bizarre "hot seat" multiplayer mode, though they praised the additional courses and selection of cars. In contrast, Rad Automatic of Sega Saturn Magazine called it "a brilliant title", applauding the varied abilities and handling of the vehicles, the combat elements, the assortment of multiplayer modes, and the hover vehicle physics.
Releases by platformdates and regions as published
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Collections8 collections
Platform libraries
- Sega Saturn gamesGames
- PlayStation (console) games (A–L)Games list (A–L)
- Downloadable PlayStation games (Japan)
- Downloadable PlayStation games (North America)Released titles
- Downloadable PlayStation games (PAL region)Released titles
Genres
- Racing gamesList › 1990s
Description adapted from its source, CC BY-SA 4.0.
