Ludography
G-Surfers cover

2002 · Dark Energy Digital · Racing

G-Surfers

PlayStation exclusive

The game features 30 tracks, and 15 crafts; however, when the first six races are available, the player must complete the game to unlock more tutorials and tracks. It also features "Trackman", a mode which allows players to create their own tracks using various objects. Tutorials guide the player to this mode. A two-player split screen mode is included in the game, as well as the Time Trial and Cup racing modes for one player.

Released
25 January 2002
Platforms
PlayStation 2
Genres
Racing
Developers
Dark Energy Digital
Publishers
Midas Interactive Entertainment
Modes
MultiplayerSingle-player
Themes
Science fiction
Country
United Kingdom
Age ratings
ESRB E

About

G-Surfers is a 2002 futuristic racing video game for the PlayStation 2 console developed by Blade Interactive. The game was influenced by F-Zero and the Wipeout video game series, resulting in a very similar game and very mixed reviews. It was released by Midas Interactive Entertainment in Europe on 25 January 2002, having originally been scheduled on 28 September 2001, and was published by Majesco in the United States on 28 January 2003 under the title HSX: Hypersonic.Xtreme.

Keywords

  • anti-gravity racing
  • world map
  • difficulty level
  • time trials
  • future sport

The articlegameplay, story, development, reception

Gameplay

The game features 30 tracks and 15 crafts. While the first six races are available immediately, the player must complete the game to unlock more tutorials and tracks. It also features "TrakEdit", a mode allowing players to create their own tracks using various objects. Tutorials guide the player to this mode. A two-player split screen mode is included in the game, as well as the Time Trial and Cup racing modes for one player.

The player should choose a craft they like to use in the game, and then go through five series (each including six tracks). The player must finish in first, second or third place to win. The player unlocks more material for successfully completing a series. The tracks incorporate twists, turns, loops, corkscrews, and jumps.

Reception

G-Surfers received "mixed or average" reviews, according to the review aggregation website Metacritic. Edge gave the game a mixed review while it was still in development. IGN's Kaiser Hwang was more critical but felt that it is something "you've seen before." GameSpy gave it a negative review, saying that while the game "indisputably possesses both a real-time track system and instant functionality, the feature it needs the most is the one it doesn't have -- weapons." Hitting at ramps and damaging the craft was also criticized.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 228 February 2003Worldwide

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Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.