
- 80/100
- Players13 ratings
- 90/100
- Critics2 reviews

2005 · SCE Studio Liverpool · Racing
Wipeout Pure
PlayStation exclusive
WipEout Pure is the first adaptation for the PSP of the long-running Wipeout series. Players take part in a futuristic racing league known as the FX300 Racing League and control a fast hovercrafts on tight, cornering tracks, vying for first place in one of many tournaments. There are ten anti-gravity vehicles available to use (two need to be unlocked), each with their own characteristics in speed, handling and acceleration. Vehicles are further divided into classes that are unlocked gradually.
- Released
- 24 March 2005
- Platforms
- PlayStation Portable
- Genres
- Racing
- Developers
- SCE Studio Liverpool
- Publishers
- Sony Interactive Entertainment
- Series
- Wipeout
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Country
- United Kingdom
- Age ratings
- ESRB EPEGI 3
- Entry
- #6 in Wipeout
About
Wipeout Pure (stylised as wipE′out pṳrE) is a 2005 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. It was released as a launch title for the platform in North America and PAL territories, in March and September respectively. The sixth installment of the Wipeout series, following Wipeout Fusion (2002), the game takes place in the year 2197, exactly 100 years after the events of Wipeout 2097 (1996), and revolves around players competing in the FX300 anti-gravity racing league.
Developed by Studio Liverpool, production of Wipeout Pure started in August 2003 and lasted until early 2005. Throughout development, the team created entirely new user interfaces and other algorithms which sped up the development process in time for the PlayStation Portable's North American launch. The game received positive reviews from critics upon release. Reviewers unanimously praised the graphics, track designs and general aesthetics, but some noticed occasional frame rate fluctuations.
Keywords
- vehicular combat
- anti-gravity racing
- vehicle combat
- ranking system
- launch titles
- downloadable content
- time trials
- future sport
- greatest hits
Media

The articlegameplay, story, development, reception
Gameplay
Wipeout Pure is a racing game which is set in the year 2197, exactly 100 years after the events of Wipeout 2097, and revolves around players competing in the FX300 anti-gravity racing league. Players control anti-gravity ships which are owned by racing corporations (effectively referred to as 'teams' in-game). There are a total of eight teams featured in the game, with one ship available for each. Every ship has different characteristics, for example each ship has variations in handling, thrust, maximum speed and shield strength.
Each craft is equipped with an energy shield which absorbs damage sustained during a race; energy is lost whenever the player's ship collides or is hit by weapon fire. If the shield runs out, the player's ship will explode and is consequently eliminated from the race. However, the player may replenish energy by absorbing weapon pick-ups.
Development
Wipeout Pure was developed by Liverpudlian developer Studio Liverpool. Pre-production of the game began in August 2003 and full production occurred in October of that year, with only two staff members working on the game at that time. The team received development kits for the PlayStation Portable in August 2004; by this time the development team had grown to twenty people. Dave Burrows, one of the original two staff members who conceptualised the game, reflected in a retrospective "post-mortem" that the studio had to learn from their previous mistakes with their predecessor, Wipeout Fusion.
Burrows cited that one of the principal difficulties the development team faced was that the team's artists and designers were "fighting almost all of the time"; designers would first design a track for the game, then pass it over to the artists whilst the former were still making adjustments to it. Burrows also recalled that the developer's editing kits required many hours worth of "tweaking", which ultimately did not result in a smooth workflow.
Reception
Wipeout Pure received positive reviews upon release. It holds an aggregate score of 88% from Metacritic based on 53 reviews.
The graphics were the most praised aspect of the game. Ryan Davis of GameSpot said that the visuals were "gorgeous" and breathtaking to look at, both in ship designs and details of the tracks. Davis noted that the game never remains at a "solid" 60 frames per second, which can cause occasional fluctuation. A reviewer of GamePro similarly praised the visuals as breathtaking, stating that the "beautiful" panoramic scenery defied the notion of usual graphics displayed on a handheld console.
Releases by platformdates and regions as published
Editions and related releases
- Follows
- Wipeout Fusion
In the same series
71Wipeout
1995 · Android, MS-DOS +6
SCE Studio Liverpool
Timed PlayStation82Wipeout 2097: The Soundtrack
1996 · Amiga, PlayStation +3
SCE Studio Liverpool
Nintendo exclusive71Wipeout 64
1998 · Nintendo 64
SCE Studio Liverpool
80Wipeout 3
1999 · PlayStation, Xbox 360
SCE Studio Liverpool
PlayStation exclusive71Wipeout Fusion
2002 · PlayStation 2
SCE Studio Liverpool
PlayStation exclusive81Wipeout Pulse
2007 · PlayStation 2, PlayStation Portable +1
SCE Studio Liverpool
PlayStation exclusive76Wipeout HD Fury
2008 · PlayStation 3
SCE Studio Liverpool
PlayStation exclusive82Wipeout 2048
2012 · PlayStation 4, PlayStation Vita
SCE Studio Liverpool
PlayStation exclusive89Wipeout Omega Collection
2017 · Bundle · PlayStation 4, PlayStation VR
Xbox exclusive60Wipeout in the Zone
2011 · Xbox 360
Wanako Studios
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Collections4 collections
Platform libraries
- PlayStation Portable gamesReleased
- Downloadable PlayStation Portable gamesPSP games
Publishers
- Sony Interactive Entertainment gamesVideo games
Genres
- Racing gamesList › 2000s
Description adapted from its source, CC BY-SA 4.0.