Ludography
80/100
Players13 ratings
90/100
Critics2 reviews
Wipeout Pure cover

2005 · SCE Studio Liverpool · Racing

Wipeout Pure

PlayStation exclusive

WipEout Pure is the first adaptation for the PSP of the long-running Wipeout series. Players take part in a futuristic racing league known as the FX300 Racing League and control a fast hovercrafts on tight, cornering tracks, vying for first place in one of many tournaments. There are ten anti-gravity vehicles available to use (two need to be unlocked), each with their own characteristics in speed, handling and acceleration. Vehicles are further divided into classes that are unlocked gradually.

Released
24 March 2005
Platforms
PlayStation Portable
Genres
Racing
Developers
SCE Studio Liverpool
Publishers
Sony Interactive Entertainment
Series
Wipeout
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
United Kingdom
Age ratings
ESRB EPEGI 3
Entry
#6 in Wipeout

About

Wipeout Pure (stylised as wipE′out pṳrE) is a 2005 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. It was released as a launch title for the platform in North America and PAL territories, in March and September respectively. The sixth installment of the Wipeout series, following Wipeout Fusion (2002), the game takes place in the year 2197, exactly 100 years after the events of Wipeout 2097 (1996), and revolves around players competing in the FX300 anti-gravity racing league.

Developed by Studio Liverpool, production of Wipeout Pure started in August 2003 and lasted until early 2005. Throughout development, the team created entirely new user interfaces and other algorithms which sped up the development process in time for the PlayStation Portable's North American launch. The game received positive reviews from critics upon release. Reviewers unanimously praised the graphics, track designs and general aesthetics, but some noticed occasional frame rate fluctuations.

Keywords

  • vehicular combat
  • anti-gravity racing
  • vehicle combat
  • ranking system
  • launch titles
  • downloadable content
  • time trials
  • future sport
  • greatest hits

Media

Wipeout Pure screenshot 1

The articlegameplay, story, development, reception

Gameplay

Wipeout Pure is a racing game which is set in the year 2197, exactly 100 years after the events of Wipeout 2097, and revolves around players competing in the FX300 anti-gravity racing league. Players control anti-gravity ships which are owned by racing corporations (effectively referred to as 'teams' in-game). There are a total of eight teams featured in the game, with one ship available for each. Every ship has different characteristics, for example each ship has variations in handling, thrust, maximum speed and shield strength.

Each craft is equipped with an energy shield which absorbs damage sustained during a race; energy is lost whenever the player's ship collides or is hit by weapon fire. If the shield runs out, the player's ship will explode and is consequently eliminated from the race. However, the player may replenish energy by absorbing weapon pick-ups.

Development

Wipeout Pure was developed by Liverpudlian developer Studio Liverpool. Pre-production of the game began in August 2003 and full production occurred in October of that year, with only two staff members working on the game at that time. The team received development kits for the PlayStation Portable in August 2004; by this time the development team had grown to twenty people. Dave Burrows, one of the original two staff members who conceptualised the game, reflected in a retrospective "post-mortem" that the studio had to learn from their previous mistakes with their predecessor, Wipeout Fusion.

Burrows cited that one of the principal difficulties the development team faced was that the team's artists and designers were "fighting almost all of the time"; designers would first design a track for the game, then pass it over to the artists whilst the former were still making adjustments to it. Burrows also recalled that the developer's editing kits required many hours worth of "tweaking", which ultimately did not result in a smooth workflow.

Reception

Wipeout Pure received positive reviews upon release. It holds an aggregate score of 88% from Metacritic based on 53 reviews.

The graphics were the most praised aspect of the game. Ryan Davis of GameSpot said that the visuals were "gorgeous" and breathtaking to look at, both in ship designs and details of the tracks. Davis noted that the game never remains at a "solid" 60 frames per second, which can cause occasional fluctuation. A reviewer of GamePro similarly praised the visuals as breathtaking, stating that the "beautiful" panoramic scenery defied the notion of usual graphics displayed on a handheld console.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable24 March 2005North America · Japan 7 April 2005 · Europe 1 September 2005

Editions and related releases

Follows
Wipeout Fusion

In the same series

Games like this

Collections4 collections

Genres

Description adapted from its source, CC BY-SA 4.0.