Ludography
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Wipeout 2048 cover

2012 · SCE Studio Liverpool · Racing

Wipeout 2048

PlayStation exclusive

C. (Anti-Gravity Racing Championships): 2048, 2049, and 2050. All events have pass and elite pass targets. Unless the elite pass criteria is met unknowingly, it will only be displayed after a player passes an event.

Released
19 January 2012
Platforms
PlayStation 4PlayStation Vita
Genres
Racing
Developers
SCE Studio Liverpool
Publishers
Sony Interactive Entertainment
Series
Wipeout
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
United Kingdom
Age ratings
ESRB E10+PEGI 7
Entry
#9 in Wipeout

About

Wipeout 2048 is a 2012 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Vita. The ninth installment of the Wipeout series, it was a launch game for the console. It was also the last game to be developed by Studio Liverpool before its closure as well as the last mainline Wipeout title.

As the title implies, Wipeout 2048 is a prequel to the original 1995 Wipeout and is set in the years 2048, 2049, and 2050. The game was designed as a testbed for the PlayStation Vita. Studio Liverpool's feedback on the console's features, including the addition of a rear touchscreen and two separate joysticks, were contributive to the Vita's final design. Wipeout 2048 preserves some technical aspects of its predecessor game Wipeout HD, including downloadable content (DLC), online multiplayer mode, and cross-platform play with PlayStation 3 owners running Wipeout HD.

Keywords

  • vehicular combat
  • cyberpunk
  • custom soundtrack
  • cross-platform multiplayer
  • playstation network
  • anti-gravity racing
  • vehicle combat
  • digital distribution
  • playstation trophies
  • ranking system
  • motion control
  • launch titles

Media

Wipeout 2048 screenshot 1

The articlegameplay, story, development, reception

Gameplay

Wipeout 2048 is a racing game in which players pilot anti-gravity ships through a variety of scenarios. It is set primarily in 2048 and is a prequel to the first installment of the Wipeout series. Dedicated racetracks have not been built yet, so most races are held on the streets of the fictitious Nova State City. The single-player campaign progresses through the first three years of the Anti-Gravity Racing Championships (AGRC) in 2048, 2049, and 2050.

The game includes four types of ships; speed, agility, fighter, and prototype. Speed-class ships typically have higher top speeds and good handling, but weak shields and weapon systems. Agility-class ships have sharp, responsive handling and decent combat capabilities, but aren't too fast. Fighter-class ships sacrifice top speed and handling for durability and firepower.

Development

Studio Liverpool's technical director Stuart Lovegrove said Wipeout 2048 was developed in parallel with the PlayStation Vita handheld gaming console and was a testbed for it. Lovegrove was aware the next Wipeout would be a launch game and said Studio Liverpool had made one before. Chris Roberts, the game's director of graphics, tools and technologies, said Sony Computer Entertainment involved Studio Liverpool at an early stage in the development of the PlayStation Vita and he had a "fairly good idea" of its capabilities. Jon Eggleton, former senior artist of the Wipeout series, said Studio Liverpool influenced the Vita's design.

When staff were given development kits for a "next-generation portable [console]", a group was formed to brainstorm hardware details; proposals included a touchscreen device that was not yet conceived by Sony. Eggleton speculated the console was released with two analogue joysticks solely because "Studio Liverpool said it needed two sticks". During early development of Wipeout 2048 and the PlayStation Vita, the studio provided Sony with feedback on the hardware and its libraries, and sent updated application source code to Sony's firmware staff to test their compilers. Lovegrove and Roberts were impressed with the simplicity of the Vita's firmware, which was in contrast to the architecture of the PlayStation 3 home console.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita19 January 2012Japan · North America 15 February 2012 · Europe 22 February 2012
PlayStation 46 June 2017North America · Europe 7 June 2017

Editions and related releases

Included in
WipEout: Omega Collection

In the same series

Games like this

Collections6 collections

Platform libraries

Years

Features

Genres

Description adapted from its source, CC BY-SA 4.0.