
- 81/100
- Players20 ratings
- 83/100
- Critics3 reviews

2012 · SCE Studio Liverpool · Racing
Wipeout 2048
PlayStation exclusive
C. (Anti-Gravity Racing Championships): 2048, 2049, and 2050. All events have pass and elite pass targets. Unless the elite pass criteria is met unknowingly, it will only be displayed after a player passes an event.
- Released
- 19 January 2012
- Platforms
- PlayStation 4PlayStation Vita
- Genres
- Racing
- Developers
- SCE Studio Liverpool
- Publishers
- Sony Interactive Entertainment
- Series
- Wipeout
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Country
- United Kingdom
- Age ratings
- ESRB E10+PEGI 7
- Entry
- #9 in Wipeout
About
Wipeout 2048 is a 2012 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Vita. The ninth installment of the Wipeout series, it was a launch game for the console. It was also the last game to be developed by Studio Liverpool before its closure as well as the last mainline Wipeout title.
As the title implies, Wipeout 2048 is a prequel to the original 1995 Wipeout and is set in the years 2048, 2049, and 2050. The game was designed as a testbed for the PlayStation Vita. Studio Liverpool's feedback on the console's features, including the addition of a rear touchscreen and two separate joysticks, were contributive to the Vita's final design. Wipeout 2048 preserves some technical aspects of its predecessor game Wipeout HD, including downloadable content (DLC), online multiplayer mode, and cross-platform play with PlayStation 3 owners running Wipeout HD.
Keywords
- vehicular combat
- cyberpunk
- custom soundtrack
- cross-platform multiplayer
- playstation network
- anti-gravity racing
- vehicle combat
- digital distribution
- playstation trophies
- ranking system
- motion control
- launch titles
Media

The articlegameplay, story, development, reception
Gameplay
Wipeout 2048 is a racing game in which players pilot anti-gravity ships through a variety of scenarios. It is set primarily in 2048 and is a prequel to the first installment of the Wipeout series. Dedicated racetracks have not been built yet, so most races are held on the streets of the fictitious Nova State City. The single-player campaign progresses through the first three years of the Anti-Gravity Racing Championships (AGRC) in 2048, 2049, and 2050.
The game includes four types of ships; speed, agility, fighter, and prototype. Speed-class ships typically have higher top speeds and good handling, but weak shields and weapon systems. Agility-class ships have sharp, responsive handling and decent combat capabilities, but aren't too fast. Fighter-class ships sacrifice top speed and handling for durability and firepower.
Development
Studio Liverpool's technical director Stuart Lovegrove said Wipeout 2048 was developed in parallel with the PlayStation Vita handheld gaming console and was a testbed for it. Lovegrove was aware the next Wipeout would be a launch game and said Studio Liverpool had made one before. Chris Roberts, the game's director of graphics, tools and technologies, said Sony Computer Entertainment involved Studio Liverpool at an early stage in the development of the PlayStation Vita and he had a "fairly good idea" of its capabilities. Jon Eggleton, former senior artist of the Wipeout series, said Studio Liverpool influenced the Vita's design.
When staff were given development kits for a "next-generation portable [console]", a group was formed to brainstorm hardware details; proposals included a touchscreen device that was not yet conceived by Sony. Eggleton speculated the console was released with two analogue joysticks solely because "Studio Liverpool said it needed two sticks". During early development of Wipeout 2048 and the PlayStation Vita, the studio provided Sony with feedback on the hardware and its libraries, and sent updated application source code to Sony's firmware staff to test their compilers. Lovegrove and Roberts were impressed with the simplicity of the Vita's firmware, which was in contrast to the architecture of the PlayStation 3 home console.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- WipEout: Omega Collection
In the same series
71Wipeout
1995 · Android, MS-DOS +6
SCE Studio Liverpool
Timed PlayStation82Wipeout 2097: The Soundtrack
1996 · Amiga, PlayStation +3
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Nintendo exclusive71Wipeout 64
1998 · Nintendo 64
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1999 · PlayStation, Xbox 360
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PlayStation exclusive71Wipeout Fusion
2002 · PlayStation 2
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PlayStation exclusive85Wipeout Pure
2005 · PlayStation Portable
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PlayStation exclusive81Wipeout Pulse
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PlayStation exclusive76Wipeout HD Fury
2008 · PlayStation 3
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PlayStation exclusive89Wipeout Omega Collection
2017 · Bundle · PlayStation 4, PlayStation VR
Xbox exclusive60Wipeout in the Zone
2011 · Xbox 360
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Collections6 collections
Platform libraries
- PlayStation Vita games (W–Z)Games list (W–Z)
Publishers
- Sony Interactive Entertainment gamesVideo games
Years
- Games released in 2012List › January–March
Features
- Games that support cross-platform playGames which currently support cross-platform play
Genres
- Racing gamesList › 2010s
Themes
Description adapted from its source, CC BY-SA 4.0.