
- 80/100
- Players12 ratings
More scores
- Metacritic usersuser score
- 78/100
- GameFAQsSimple
- 3.36/5
- Player reviews
- 93% positive2,363 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows, Mac, Linux
- Price
- US$7.49
Where to get it

2014 · ALICE IN DISSONANCE · Adventure · Indie
Fault Milestone One
Timed Nintendo exclusive
Fault is a Science Fantasy Kinetic Novel about Selphine, a bubbly, happy-go-lucky Princess and her sharp-witted but slightly misanthropic Royal Guard Ritona. Follow them on their journey of a lifetime as they try to make it back home to the Kingdom of Rughzenhaide.
- Released
- 15 December 2014
- Platforms
- LinuxNintendo SwitchPlayStation 4PlayStation VitaWindowsmacOS
- Genres
- AdventureIndieSimulationVisual novel
- Developers
- ALICE IN DISSONANCE
- Publishers
- Sekai Project
- Series
- fault
- Modes
- Single-player
- Perspective
- Text
- Themes
- ActionFantasyScience fictionDrama
- Engine
- Ren'Py
- Country
- Japan
- Age ratings
- CERO CESRB TPEGI 12
- Languages
- Chinese (Simplified), English, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
- Time to beat
- 5hmain story8hcompletionist
About
Fault Milestone One is a visual novel video game developed by Alice in Dissonance and published by Sekai Project. It was first released in Japan for Windows, OS X, and Linux in 2013, with an English version localized and released by Sekai Project the following year. Versions for the Nintendo Switch and PlayStation 4 were later released in 2020.
Fault Milestone One follows the royal guardian Ritona, who uses magic to escape the kingdom of Rughzenhaide, along with princess Selphine, after it gets attacked by mercenaries. The two arrive in a strange country unfamiliar to them halfway across the world, and follows their attempt to return home. It is the first entry in the Fault series, and was followed by Fault Milestone Two in 2015. Considered a "kinetic novel", the game is mostly linear and features minimal gameplay interaction.
›Story
While attempting to make an escape from a brutal assault that’s devastated their homeland of Rughzenahide, Princess Selphine and her Royal Guard Ritona mysteriously teleport to an unknown forest surrounded by vegetation not native to the surroundings of Rughzenahdie. The atmosphere is thick and heavy and no sign of life can be found, which is particularly unusual for such a lush forest. Sign of life isn't the only thing missing though. Something is odd about this land - something is amiss - but Selphine and Ritona are too startled to notice the obvious.
Players say
Media
The articlegameplay, story, development, reception
Development
Fault Milestone One was developed by Alice in Dissonance as the first work under Project Written, the name of their operations. It was directed and written by Munisix, with character designs and other art by Hare Konatsu. The "Milestone" in the title comes from how Alice in Dissonance wanted to do something different from the commonly used word "Episode"; as the story is about a journey, they found "Milestone" thematically fitting. While Munisix is a native speaker of English, he chose to write the game in Japanese, stating that his reason for this was that he had had more exposure to the visual novel medium in Japanese than in English, also saying that he would have used English if he were to write a movie script.
According to him, the writing is the aspect that takes the most time during the production, with a lot of time spent on coming up with ideas and turning them into "something consistent". Describing himself as a disorganized person, he has said that they have had to delete whole segments due to him overlooking some aspect of the game's world.
Reception
According to Munisix, the game was a commercial success, with the series selling over 480,000 copies by September 2019. The Steam release had an estimated total of 108,000 players by July 2018. It was met by a wide range of reviews, with some critical and some positive. Jenni Lada at PC Gamer included the game on a list of "the best visual novels for beginners".
Geoff Thew at Hardcore Gamer was disappointed with the lack of player choices, saying that experimenting with various consequences is "the whole draw of visual novels"; for visual novels without branching stories, he thought that puzzle gameplay mechanics are required to keep the player interested, and that without either, it could have instead been a manga or light novel. Andrew Barker at RPGFan questioned why the single player choice was included, calling it pointless and "almost a tease for players wishing they had more control over the events". Thew called the artwork lackluster, with the world and characters looking "ugly and flat"; he liked the shading, but said that the proportions are off for most characters, particularly the men, and that perspective is handled incorrectly. Barker said that the presentation felt low-budget: he called the character design excellent, with elegant character artwork, but found the background art and music to be dull and lifeless.
Releases by platformdates and regions as published
In the same series
Games like this
98Mahōtsukai no Yoru
2012 · Remaster · Android, Nintendo Switch +3
Adventure · Visual novel
71Coffee Talk
2020 · Android, Nintendo Switch +6
Adventure · Indie
Nintendo exclusiveStella of the End
2022 · Android, Nintendo Switch +2
Adventure · Visual novel
98Witch on the Holy Night
2022 · Remaster · Android, Nintendo Switch +3
Adventure · Visual novel
Timed PlayStation85VA-11 HALL-A
2016 · Linux, Nintendo Switch +5
Adventure · Indie
77Coffee Talk Episode 2: Hibiscus & Butterfly
2023 · Nintendo Switch, PlayStation 4 +5
Adventure · Indie
Timed NintendoLoopers
2021 · Android, Nintendo Switch +3
Adventure · Simulation
76I Was a Teenage Exocolonist
2022 · Linux, Nintendo Switch +4
Adventure · Indie
Collections3 collections
Platform libraries
Years
- Games released in 2019List › October–December
Description adapted from its source, CC BY-SA 4.0.

