Ludography
Fighter Within cover

2013 · Fighting · Sports

Fighter Within

Xbox exclusive

Fighter Within makes full use of Kinect for Xbox One technology, providing players the excitement of a real fighting competition while battling their friends to earn their bragging rights.

Released
22 November 2013
Platforms
Xbox One
Genres
FightingSports
Developers
—
Publishers
—
Modes
Single-player
Perspective
First person
Themes
Action
Country
Belgium
Age ratings
ACB MGRAC 15+ESRB TPEGI 16
Composers
Winifred Phillips

About

Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010).

Fighter Within is panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.

Keywords

  • martial arts
  • gamescom 2013
  • kinect required

Media

The articlegameplay, story, development, reception

Reception

Fighter Within received "generally unfavorable reviews" according to the review aggregation website Metacritic. It became notable for its negative reception. The Kinect controls were criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360. Game Informer said, "Fighter Within is garbage."

GameZone's Mike Splechta said, "Fighter Within really showcases the larger problem with Kinect only games: they just don't work." IGN said that the game was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight." GameSpot described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox One22 November 2013Worldwide

Games like this

Collections4 collections

Platform libraries

Years

Genres

Description adapted from its source, CC BY-SA 4.0.