Ludography
Final Assault cover

1987 · Simulation · Sports

Final Assault

Final Assault is a mountaineering simulation game with a realism that will surprise you. You will find all the elements that characterize a mountain route: duration (day and night), season, snow consistency, fatigue, survival, dangers, impressive landscapes, abysses, glaciers, etc. From the beginning, the player must equip the climber with everything he needs to climb the chosen route. Each route is made up of a part of walking on the glacier, another of progression on the snowy slope and another on the rock. The danger is dying of cold and fatigue.

Released
1987
Platforms
AmigaAmstrad CPCApple IIGSAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSZX Spectrum
Genres
SimulationSports
Developers
—
Publishers
—
Modes
Single-player
Perspective
Third personSide view
Themes
Action
Country
France
Languages
English, French, German, Spanish (Spain)

About

Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation developed by Infogrames in 1987 and distributed by Infogrames in Europe and Epyx in the American continent, for the Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, Thomson MO6, Thomson TO8 and ZX Spectrum. The original release of the game was copy protected.

›Story

You're in the Alps, ready to start off on an expedition to the highest peaks of Europe. And you're going to do it the hard way, avoiding the easy, well-marked tourist trails with their ladders and handholds. The more risky and difficult the route, the greater the challenge. That's why you're here.

Keywords

  • rock climbing

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay in Final Assault takes place in the Alps. The player selects which trail to take, then packs climbing gear in a rucksack and chooses the departure time and season. On the trail, the player will need to overcome crevasses, ice cliffs, and rock faces – as well as complications such as hunger, exhaustion, thirst, and the cold – through caution, dexterity, and packing and making effective use of supplies. The game allows players to save their progress by packing a Save Game Disk in their rucksack.

Reception

The MS-DOS version of the game was given 4 out of 5 stars by Dragon, who called it "innovating", "exciting", and "intriguing". The PC version of the game was given a 68% by The Games Machine, who criticized it for being tedious, but felt that "there is a great deal of satisfaction to be gained from conquering a peak". Likewise, the Atari ST and Amstrad CPC versions were given a 75% and 72% by the same magazine, respectively. Happy Magazine gave the Commodore 64 version a Happy Rating of 65, praising the amount of strategy present in the gameplay, but criticizing the limited use of music and sound effects. A more modern review from Jeuxvideo.com of the Amiga and Atari ST versions gave the game a 17/20, calling it extremely difficult and "particularly addictive".

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1987Europe
Amstrad CPC31 December 1987Europe
ZX Spectrum31 December 1988Europe
Apple IIGS31 December 1988North America
Atari ST/STE31 December 1988Europe
Commodore C64/128/MAX31 December 1988Europe
MS-DOS31 December 1988Europe

Games like this

Collections4 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.