Ludography
73/100
Players8 ratings

Where to get it

First Samurai cover

1991 · Vivid Image · Adventure · Arcade

First Samurai

Nintendo console exclusive

A 2D action-platforming game that begins in a mystical representation of feudal Japan but travels all over time. It was originally released on European home computers, though Kemco's 1993 SNES port was published worldwide.

Released
1 November 1991
Platforms
AmigaAtari STAtari ST/STECommodore C64/128/MAXMS-DOSSNESWindowsiOS
Genres
AdventureArcadeBeat 'em upFightingPlatformer
Developers
Vivid Image
Publishers
Image WorksElite SystemsKotobuki Systems
Modes
Single-player
Perspective
Side view
Themes
Action

About

First Samurai, alternatively titled The First Samurai, is a 1991 beat 'em up platform game developed by Vivid Image and published by Image Works. The First Samurai was originally released in September 1991 for the Amiga and Atari ST, and was later ported to the Commodore 64 (reduced graphics), MS-DOS (music during gameplay removed) and the Super Nintendo Entertainment System (significant level-design changes). It was followed by a sequel, Second Samurai, in 1994. In 2011, a port was released for iOS.

›Story

The Demon King descends from his mountain domain to you, the First Samurai, and your Master. Defenseless against the Demon's magic, you succumb to his powers, leaving your Master to fight the Demon King alone. Your Master falls in combat, dying. But, with his last breath, he summons the Wizard Mage.

The Demon King, fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown.

Keywords

  • martial arts
  • samurai
  • traps
  • japan
  • climbing
  • feudal japan
  • boss fight
  • digital distribution
  • collectibles
  • secret area
  • behind the waterfall
  • warping

Media

The articlegameplay, story, development, reception

Gameplay

Eating food and drinking sake will help the player get stronger, while fire and enemy contact will weaken the samurai. The main objective in a level is to collect a set of four items which must be used to gain access to the area where the level's boss lies.

Magic pots serve as checkpoints and are activated with the energy of the player's sword. Killing a monster releases a portion of sword energy which the player then collects automatically. Using a bell (down + fire) at the right place removes an obstacle, that is blocking the player's path. The player starts out as a hermit in an ancient forest, but eventually becomes powerful enough to fight in the villages and the towns, and later the dungeons.

Story

In The First Samurai, the protagonist undertakes a quest as the first samurai in the history of feudal Japan, and must compete against rival swordsmen.

Development

The First Samurai began development in July 1990, and was originally scheduled for a September 1991 release for Amiga and Atari ST, with an MS-DOS port stated to be 'unplanned' at the time. In a December 1990 issue of British gaming magazine The One, The One interviewed team members from Vivid Image for information regarding The First Samurai's development in a pre-release interview. , and Docherty expresses that "At the time we were in the middle of designing another game, but we weren't very happy with it." The One purported that the title The First Samurai's correlation to The Last Ninja is "purely coincidental".

Docherty's proposal of a samurai theme was received by Vivid Image as "exactly what they were looking for", and Docherty states "We wanted something fairly mystical so that we could put in lots of special effects. Samurai also have a very strong sense of honour - that fitted in with our plot." Mev Dinc, The First Samurai's project manager, expressed that programmer Raffaele Cecco was invited to the project "because he's not only a very good programmer, he also comes up with lots of really good ideas. If I suggest one thing, he usually comes back with three."

Reception

ST Review's Dave Jones raved about the Atari ST version, "This is an undoubtedly classic and, despite its age, it is a darn sight more entertaining than some of today's offerings!"

Amiga Joker gave the Amiga version of First Samurai an overall score of 82%, comparing it to other similar games such as Shadow Dancer and The Last Ninja, and expressing "If someone were to say that the game isn't really original, they would be correct. However, First Samurai impresses not so much with an innovative idea, but more with technical brilliance and excellent gameplay." Amiga Joker praises First Samurai's 'compelling' gameplay, noting the number of usable weapons, its "difficult" puzzles, and "crafty" level design, particularly praising the inclusion of hidden areas and items. g.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga1 November 1991Europe
Atari ST/STE31 December 1991Europe
MS-DOS31 December 1992Europe · North America 31 December 1992
Commodore C64/128/MAX31 December 1992Europe
SNES2 July 1993Japan · North America 31 December 1993
iOS30 September 2011Worldwide
Windows23 July 2021North America

Editions and related releases

Included in
The First Samurai + The Second Samurai BundleMega Lo Mania & First SamuraiQUByte Classics: The Samurai CollectionQUByte Classics: Beat 'Em Up Collection

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.