Ludography
86/100
Players3 ratings
70/100
Critics1 review
Fluidity cover

2010 · Curve Games · Puzzle

Fluidity

Nintendo exclusive

A magical illustrated encyclopedia called Aquaticus has been tainted by a vial of evil ink called the Influence. As a pool of water that can take on alternate forms of ice and steam, you must overcome obstacles scattered across the pages of Aquaticus and save it from the corruptive Influence. Tilt and twist your Wii Remote controller to use the various forms and properties of water on your free-flowing journey through Aquaticus, where every page has multiple panels and illustrations that come to life. Tackle problems and defeat enemies to reveal magical Rainbow Drops, each of which will restore some of Aquaticus' power and allow it to open more chapters and grant you new powers.

Released
6 December 2010
Platforms
Wii
Genres
Puzzle
Developers
Curve Games
Publishers
Nintendo
Modes
Single-player
Perspective
Side view
Country
United Kingdom
Age ratings
ESRB E
Languages
English
Composers
Richard Jacques

About

Fluidity (known as Hydroventure in Europe and Oceania) is a physics-based puzzle game developed by Curve Studios and published by Nintendo for WiiWare on the Wii video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.

Fluidity was released in North America and Europe in December 2010. A sequel, Fluidity: Spin Cycle, was released for the Nintendo 3DS eShop in December 2012.

Keywords

  • abstract
  • digital distribution
  • non-humanoid protagonist
  • physics manipulation
  • pax prime 2010
  • wiiware
  • clouds
  • digital distribution only

Media

The articlegameplay, story, development, reception

Gameplay

Fluidity is a 2D puzzle game with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the Wii Remote sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards. The player is tasked with exploring the pages of a magical encyclopedia known as the Aquaticus, which has been infected by a dark substance called the Influence. The player must acquire Rainbow Drops, usually done by surmounting obstacles and completing environmental puzzles, in order to purge the book of the Influence.

The pool of water gains the ability to transform into two other states (a block of ice and a cloud of vapor) as the game progresses. The ice block can smash through barriers, weigh down switches and cling to objects, and the cloud can float around freely and expel gusts of wind, as well as electrify objects via a bolt of lightning. Some of the water can be lost due to damage from monsters and hazards, which results in a Game Over when all the water in reserve has been depleted, and can be restored by collecting water droplets.

Development

The idea of a physics-based 'water game' was originally conceived in 2005, shortly after the formation of Curve Studios. During a development interview, design director Jonathan Biddle discussed the concept in these terms: "Water is so universal...The basics of freezing water to make ice and boiling it to make steam are things that no one needs explaining to them. We thought that all of these elements could be brought together to make a great game with really unique mechanics, and when we saw the Wii Remote, we instantly saw how it could be done".

As the studio was busy with other projects, development on Fluidity did not begin until after the 2008 Game Developers Conference. During the convention, Curve Studios met with Masa Miyazaki and Azusa Tajima, two producers from Nintendo, who signed a publishing agreement following a pitch of the game idea.

Reception

Fluidity received "generally favorable reviews" according to the review aggregation website Metacritic. Edge praised the simple idea behind the game and the fun it provides.

Nintendo World Report presented Fluidity with the award for 'WiiWare Game of the Year' for 2010.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii6 December 2010North America · Europe 24 December 2010

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Description adapted from its source, CC BY-SA 4.0.