Ludography
Flyff cover

2005 · Fantasy · MMORPG

Flyff

Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is a fairly typical party-oriented grinding game where no character can do everything; efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system: flying is the normal method of transportation for characters above level 20.

Released
25 December 2005
Platforms
Windows
Genres
FantasyMMORPGRole-playing
Developers
—
Publishers
—
Modes
Multiplayer
Themes
Fantasy

About

Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor).

Flyff is hosted in 13 countries and 10 languages and has over 30 million registered accounts.

Keywords

  • exploration
  • anime
  • magic
  • grinding
  • skill-based
  • guild
  • pvp
  • pets
  • pet raising
  • party-based combat
  • flying
  • pve

Media

The articlegameplay, story, development, reception

Gameplay

Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop. Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. The job changes are obligatory—when a character reaches the requisite level, experience gain stops until the completion of one of the job quests.

Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop; a typical early quest is that of "Party of Is", with the requirement of collecting 7 Chupims through killing Pukepukes.

Development

In December 2002, Aeonsoft developed the first provisional prototype of the game, called Clockworks Ltd. In September 2003, the company changed the game's name to Flyff, and began its first closed beta in Korea. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. Over the next year, it was launched in three more countries: China, Taiwan, and Thailand. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows25 December 2005Worldwide

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Collections3 collections

Description adapted from its source, CC BY-SA 4.0.