Ludography
85/100
Players12 ratings
79/100
Critics4 reviews
More scores
Metacritic25 critic reviews
72/100
Metacritic usersuser score
79/100
GameFAQsTough
3.67/5
Player reviews
74% positive1,779 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Forced cover

2013 · BetaDwarf · Action role-playing · Adventure

Forced

Players are cast as slaves in a fantasy gladiator arena, condemned to fight as gladiators to win their freedom. With the help of Balfus, a Spirit Mentor, they are able to fight their way through the challenges and Guardians at the end of each area and gain freedom for them and their kin.

Released
1 October 2013
Platforms
LinuxMS-DOSPlayStation 4Wii UWindowsXbox OnemacOS
Genres
Action role-playingAdventureBeat 'em upIndieRole-playing
Developers
BetaDwarf
Publishers
—
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Action
Country
Denmark
Age ratings
CLASS_IND 12USK 12ESRB TPEGI 16ACB M
Languages
Danish, English, French, German, Italian, Polish, Portuguese (Portugal), Russian, Spanish (Spain), Swedish
Time to beat
8hmain story18hcompletionist

About

Forced is a single-player and co-op action role-playing game developed by BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena where they are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark.

They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. Forced received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, technical glitches and excess difficulty were the negative highlights. It won the Intel Level Up 2013 award and BetaDwarf received the Danish Developer Of The Year (2013) for it.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Forced is an action role-playing game having a top-down view for up to four players in the combat arena. Players have to select a weapon, which has 16 unlockable abilities each, similar to a character class. Though single player mode is also available, the game is mostly about cooperative gameplay by selecting a weapon class and abilities which complement the other players', while combating demons of various sizes and solving environmental puzzles—using a will-o-wisp-like companion called Balfus the Spirit Mentor.

There are four weapon classes: the Storm Bow, the Volcanic Hammer, the Spirit Knives, and the Frost Shield; each have the tactical roles of a long range attacker, slow melee attacker, fast melee attacker and a tank respectively. The active and passive abilities available for each class allow some form of customization. The weapon class and selected abilities (which also have cooldowns) can be changed before the start of any arena level. Each player must choose a different weapon class.

Story

The players are cast as slaves who are forced to fight in a fantasy gladiator arena, which is the reason for the game title. The slaves are from a village where people are bred solely to be gladiators and fight for the pleasure of demon types to win their freedom. The players have the help of Balfus, a Spirit Mentor, and need to overcome the challenges and defeat the guardians of each arena. Spirit Mentors guide gladiators through the arena and Balfus is revealed to have done so for previous dead gladiators before the player. Balfus remains the source of drama since the protagonists are silent throughout the game and the antagonists do not go beyond taunting them.

In their first arena fight, they defeat the guardian called "Wrathhoof", who refuses to accept defeat to let them pass to the next arena. Despite Balfus' warning that this would be against the rules, Wrathhoof continues to attack the players who then kill him. The players and Balfus try to keep this murder of a guardian a secret and embark to the next arena, where the next guardian Slarth, discovers what they did. Slarth and the next guardian Graw are revealed to be former gladiators themselves and Balfus, their mentor.

Development

Forced uses the Unity engine. BetaDwarf was formed by a small group of students in 2010, who moved into an unused classroom in Aalborg University – Copenhagen, Denmark and began developing the game. After seven months, the university discovered them when a lecturer accidentally walked into the room. They were removed and made a successful Kickstarter campaign involving a picture on Imgur, which described their progress as a team; they were then able to set up their office in Copenhagen.

Steffen Kabbelgaard, Game Director and CEO of BetaDwarf, credited the 1996 videogame Crash Bandicoot as an inspiration for the campaigns and gem rewards in Forced. A demo of the game was available in the 2013 Gamescom and PAX Prime. A beta version of Forced was initially released on Steam Early Access for Windows, OS X and Linux in the same year. Its full release was on October 24, 2013, which was also for Wii U.

Reception

Forced won the Intel Level Up 2013 award and BetaDwarf received the Danish Developer Of The Year at the 2013 Spilprisen game awards held by the Danish Producers Association. It received moderate to favorable reviews. Brittany Vincent of Hardcore Gamer gave the game a 4/5, calling it "a gleeful return to form for cooperative play." Jim Rossignol from Rock, Paper, Shotgun called it a "competently produced game" but said that it "simply lacks flair, and combined with the slightly awkward mechanics in co-op play, means it never feels wholly convincing."

com felt the voice acting was mediocre and acknowledged the lack of depth in the plot but said that the "engaging gameplay" compensated for it. Bob Richardson from RPGFan also highlighted these issues in addition to various technical glitches in multiplayer. Richardson praised the gameplay, the puzzle system and the skill customization, giving the game 80% rating. He said, "Forced is purely an intrinsic experience: defeat is the result of lack of cooperation and skill, and victory is directly related to teamwork, communication, and aptitude."

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux24 October 2013Worldwide
Windows24 October 2013Worldwide
macOS24 October 2013Worldwide
PlayStation 420 October 2015Worldwide
Xbox One21 October 2015North America
Wii U31 December 2016North America · Europe 31 December 2016

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Description adapted from its source, CC BY-SA 4.0.