Ludography
84/100
Players32 ratings
Front Mission 3 cover

1999 · Square Product Development Division 6 · Role-playing · Strategy

Front Mission 3

PlayStation exclusive

Front Mission 3, also known in Japan as Front Mission Third, is a tactical role-playing game developed and published by Square for the PlayStation. It was released in Japan in 1999, and North America by Square Electronic Arts and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

Released
2 September 1999
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Role-playingStrategyTurn-based strategyTurn-based tactics
Developers
Square Product Development Division 6
Publishers
Square Electronic ArtsSquare EnixSony Computer EntertainmentSquare
Modes
Single-player
Perspective
Third person
Themes
Science fictionWarfare

About

Front Mission 3, also known in Japan as Front Mission Third, is a tactical role-playing game developed and published by Square for the PlayStation. It was released in Japan in 1999, and North America by Square Electronic Arts and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

Front Mission 3 was the first title in the Front Mission series to be released in North America, Europe and Australia.

›Story

Yokosuka, Japan, 2112 AD. The young student Kazuki Takemura works as a test pilot with Kirishima Industries, a production company of military battle wanzers (walking panzers), mechanized walking robots with movement similar to that of a human being. Kazuki has just finished testing the combat capabilities of the new Zeinslev prototype in the lab. Finishing his day's tasks he is asked by his best friend Ryogo to help with a company delivery to the Japanese Defense Force (JDF) military based.

This simple choice determines where Kazuki is when strange things begin happening in Japan. A large explosion, a wanzer theft, his sister Alysia being hunted, rumors of a powerful weapon, and accusations of involvement by agents of both the OCU and the USN all make the situation more complicated. Kazuki is swept up in a plot of conflicting loyalties and attacked by various factions. He will need to recruit additional characters and wanzers in order to be victorious in battle and investigate leads to uncover what is going on.

There are two plots of Front Mission 3, and both revolve around Japanese wanzer test pilots Kazuki Takemura and Ryogo Kusama. Through a decision made early in the game, the player can play either the DHZ scenario or the USN scenario. The DHZ scenario stars Japanese scientist Aliciana "Alisa" Takemura, while the USN scenario revolves around scientist Emir "Emma" Klamsky.

Although both scenarios have different characters and story scenarios, they both share a number of events and locations in the game. Due to its storytelling approach, it is not known which of the two scenarios is canonically related to Front Mission 5: Scars of the War. On October 31, Kazuki begins testing a new prototype wanzer at a Kirishima Heavy Industries test site near Okinawa. Upon completing the test, he is informed that some construction wanzers need to be taken to the JDF base in Yokosuka.

Ryogo asks Kazuki if he can join him in delivering the wanzers. If the player chooses to go with him, they will play the USN scenario. If the player does not go with him, they will play the DHZ scenario.

In either case, Kazuki and Ryogo are eventually tasked to deliver the Kirishima prototypes to the Yokosuka base. As they ready the wanzers for delivery, an explosion leads Kazuki to attempt going inside the base itself. The two test pilots are eventually forced to leave the base. Realizing that his sister Alisa was recently transferred to the base, Kazuki and Ryogo eventually find themselves back inside the complex.

Keywords

  • mech
  • turn-based
  • futuristic
  • war
  • multiple endings
  • grid-based movement
  • playstation network
  • digital distribution
  • tactical turn-based combat
  • psone classics
  • save point
  • playstation tv support

Media

The articlegameplay, story, development, reception

Gameplay

The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. While it is a tactical role-playing game, there is a stronger emphasis on role-playing elements as opposed to strategic elements in Front Mission 3. The game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map.

As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. New to Front Mission 3 is the Double Feature Scenario – this allows the player to experience two different scenarios that exist independently of one another within the game's storyline. In other words, the player can play through two stories; while they may share common events and environments, the stories are largely unique and in essence are fully-fledged games.

Story

Set in October 2112, the story of Front Mission 3 takes place in Southeast Asia, revolving around the cold war between the Oceania Cooperative Union (OCU) and the People's Republic of Da Han Zhong (DHZ). U. in 2102, member-states within the union also formed their own separatist movements. Countries such as Indonesia and Singapore began voicing their anti-OCU sentiments, both through peaceful and non-peaceful means.

In 2106, pro-nationalist forces in the Philippines wage war on the government and their OCU handlers. U. Central Parliament allows the United States of the New Continent (USN) to send in peacekeeping forces to resolve these conflicts. Eventually, the supranational union is pushed to the breaking point in 2112 when a mysterious explosion occurs at a Japanese Defense Force (JDF) base in Japan.

Development

Front Mission 3 was developed by Development Division 6 of Square, led by Toshirou Tsuchida. It was the fifth entry in the series after the two mainline entries and two spin-off titles. Front Mission 3 was the first game produced in-house by Square, who had bought out and incorporated original developer G-Craft. Production lasted two years, with the team using their experience creating Front Mission 2 for the PlayStation to polish and improve on the gameplay experience.

Akihiro Yamada acted as one of the game's artists. During production, several different characters went through multiple drafts, and some characters and concepts needed to be dropped. Kiyotaka Akaza acted as one of the programmers, while Ko Sato designed the battle system. As with other entries in the Front Mission series, the team consciously drew their inspirations from sources other than traditional mecha anime and manga.

Reception

The game received favorable reviews according to the review aggregation website GameRankings. In Japan, Famitsu gave it a score of 32 out of 40.

Yukiyoshi Ike Sato of GameSpot noted that the Japanese version may be a title worth introducing the franchise to American audiences, but criticized its graphics for being a notch lower than Front Mission 2. Sam Bishop of IGN lauded the game's battle mechanics as rare in other Square installments since Final Fantasy Tactics, but cited the graphics transitions between overhead play and individual battles as spotty. Derek Williams of AllGame gave it four stars out of five and said, "Front Mission 3's deep, strategic gameplay makes up for most any of the flaws. Chances are you'll be having so much fun with the strategic combat that you may not even pay attention to the story, or find yourself booting up the combat simulator more often than you advance the plot."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation2 September 1999Japan · North America 29 February 2000 · Europe 11 August 2000
PlayStation 3Digital Compatibility Release24 March 2009Japan · Europe 1 September 2010 · North America 21 December 2010
PlayStation PortableDigital Compatibility Release24 March 2009Japan · Europe 1 September 2010 · North America 21 December 2010

Editions and related releases

Remade as
Front Mission 3: Remake

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Collections5 collections

Description adapted from its source, CC BY-SA 4.0.