
- 88/100
- Players17 ratings
- 89/100
- Critics4 reviews

2008 · Bizarre Creations · Multidirectional shooter · Shooter
Geometry Wars: Retro Evolved 2
Xbox exclusive
Geometry Wars: Retro Evolved 2 contains six different game modes: Deadline, King, Evolved, Pacifism, Waves and Sequence. Multiplayer was introduced in this sequel.
- Released
- 30 July 2008
- Platforms
- Xbox 360Xbox One
- Genres
- Multidirectional shooterShooter
- Developers
- Bizarre Creations
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fictionSurvival
- Country
- United Kingdom
- Age ratings
- ESRB EGRAC ALLCERO A
- Languages
- English
About
Geometry Wars: Retro Evolved 2 is a multidirectional shooter developed by Bizarre Creations and published by Microsoft Game Studios and Activision. It was released on Xbox Live Arcade on July 30, 2008 as a sequel to
Geometry Wars: Retro Evolved. It was followed by Geometry Wars 3: Dimensions, a sequel published in 2014 by Lucid Games, which was founded by former members of Bizarre Creations.
Keywords
- 2.5d
- spaceship
- achievements
- time limit
- artificial intelligence
- abstract
- king of the hill
- high score
- vector graphics
- explosion
- geometry
- digital distribution
Media
The articlegameplay, story, development, reception
Gameplay
The player controls a maneuverable claw-shaped figure, which is officially called "Ship", that can move and fire independently in any direction.The objective of the game is to score points by destroying a variety of enemy shapes which spawn around the playing field, contact with any enemy results in death and the loss of a life. Bombs destroy all enemies on the playing field but award no points.
Crucial to effective play is the score multiplier, which increases as the player collects "geoms", small green objects dropped by enemies upon destruction. The number of points scored by destroying an enemy depends on the multiplier, which can reach into the thousands.
Development
In developing the sequel the team struggled with creating a graphic style that was new but still evocative of the first game. Stephen Cakebread spoke of the challenge in an interview with Joystiq: "One of our big things was when people came to our stations we wanted them to say 'Oh, is that a sequel to Geometry Wars?' rather than 'Is that Geometry Wars?' It took us quite a while to come up with something that really work".
Initially the team experimented with "all manner of weird fractal stuff" but this was discarded as being too confusing. In designing the gameplay Cakebread read fan made strategy guides and designed elements for the sequel that would take players out of their comfort zone. One of these elements was the inclusion of collectable geoms that act as score multipliers. With the introduction of the geoms the team simplified the gun from the first game, specifically its evolving nature, which would cause the players guns to shoot at different speed.
Reception
Geometry Wars: Retro Evolved 2 received "universal acclaim", while Geometry Wars: Touch received "favorable" reviews, according to the review aggregation website Metacritic.
Critics praised the Xbox 360 version's multiple game modes while also collectively bemoaning the lack of online multiplayer. GameDaily said that the sequel "beats its predecessor in every way" and proclaimed it the best title on Xbox Live Arcade. Eurogamer wrote: "The omission of online play aside, Geometry Wars 2 is everything you hoped it would be." IGN called it "a solid sequel".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Xbox Live Arcade Game Pack
- Ported as
- Geometry Wars: Touch
- Built on it
- Geometry Wars: Touch
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Collections5 collections
Platform libraries
- Xbox 360 games (A–L)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
Players
Description adapted from its source, CC BY-SA 4.0.
