Ludography
71/100
Players23 ratings
45/100
Critics2 reviews
Tempest cover

1981 · Atari · Arcade · Shooter

Tempest

, designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology.

Released
1981
Platforms
Acorn ElectronAmstrad CPCArcadeAtari 2600Atari 5200Atari 7800Atari STAtari ST/STEBBC MicroBBC Microcomputer SystemXbox 360ZX Spectrum
Genres
ArcadeShooterThird-person shooterTube shooter
Developers
Atari
Publishers
Atari, Inc.
Modes
Single-player
Themes
ActionScience fiction
Country
United States

About

Tempest is a 1981 tube shooter video game developed and published by Atari, Inc. for arcades. It was designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button.

Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the preferred starting level, which could also be used to let the player continue the previous game if they wished. Tempest was one of the first video games that had a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty.

›Story

You control a yellow crab-shaped shooter that travels along the outside rim of a 3-dimensional tunnel, shooting enemies down the alleys of the tunnel while avoiding any coming down the alleys. The tunnel takes on many different forms, and the shooter has a special "superzapper" that enables it to kill all enemies present in the tunnel.

Keywords

  • shoot 'em up
  • 3d
  • death
  • high score
  • vector graphics
  • digital distribution
  • single-screen level
  • abstract art style
  • digital rights management

Media

Tempest screenshot 1

The articlegameplay, story, development, reception

Gameplay

The goal in Tempest is to survive and score as many points as possible, by clearing the screen of enemies that appear on the playing field. The player controls an articulating, claw-shaped ship at the near end of the field (referred to as a "blaster", or in some sources as the "Live Wire"), moving it left and right using a rotary knob. The player can rapid-fire shots down individual lanes of the field, destroying any enemies or projectiles within the same lane. The blaster is also equipped with a "Superzapper" which, once per level, destroys all enemies currently on the field.

A second use of the Superzapper in the same level destroys one random enemy. The Superzapper is recharged between each level.

Development

The game was initially meant to be a first-person remake of Space Invaders, but early versions had many problems, so a new design was used. Theurer says the design came from a nightmare where monsters crawled out of a hole in the ground. This led to him coming up with the design concept, stating he "basically just took Space Invaders and wrapped the surface into a circle," while monsters "come down the tunnel at you, out of the hole, and you [try] to kill them before they [get] out." In opposition to games like Space Invaders, Space Wars and Asteroids, which used buttons for all commands, Theurer used a dial similar to Pong.

This reduced the number of inputs and enabled the players to move in a more intuitive way in clockwise or counterclockwise direction around the game space. During the prototype stages the game was called Aliens, then Vortex, and finally Tempest.

Reception

Chris Crawford wrote in 1982 that unlike Pac-Man, Tempest "intimidates many beginners because it appears to be unwinnable"; its smoothly increasing difficulty, however, encourages players to continue playing. In 1995, Flux magazine ranked the game 6th on their Top 100 Video Games. They lauded the game saying: "The best vector coin-up machine for white knuckle intensity, bar none, was Tempest." In 1996, Next Generation listed the arcade version as number 74 on their "Top 100 Games of All Time", commenting "it's very fast, it has abstract, color vector graphics that remain unequaled to this day, and its novel 'paddle' controller makes playing Tempest effortless.

The game's difficulty advances smoothly, and the play is extremely well balanced". Tempest is #10 on the KLOV's list of most popular games, tied with Centipede.

Legacy

Shortly after the original game was released, an arcade owner named Duncan Brown hacked the level data and made an altered, harder version: Tempest Tubes. It was eventually included with Tempest in the Hasbro compilation Atari Arcade Hits: Volume 1 for Microsoft Windows in 1999.

Jeff Minter created two authorized games, released long after the original: Tempest 2000 (1994) for the Atari Jaguar (renamed Tempest X3 for the PlayStation port), and Tempest 3000 (2000) for Nuon enhanced DVD players. In July 2018, Tempest 4000 was released for multiple platforms. Minter also wrote two games inspired by Tempest: Space Giraffe (2007) and TxK (2014). After TxK was released for the PlayStation Vita, the current incarnation of Atari blocked release of the game for additional platforms until it was reworked as Tempest 4000 some years later.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 October 1981North America
Acorn Electron31 December 1985Europe
BBC Microcomputer System31 December 1985Europe
Amstrad CPC31 December 1987Europe
ZX Spectrum31 December 1987Europe
Atari ST/STE31 December 1989Europe

Editions and related releases

Included in
Retro Atari ClassicsAtari Greatest Hits Volume 1Atari Arcade Hits: Volume 1Atari VaultAtari: 80 Classic Games in One!Atari Classics: EvolvedAtari Flashback Classics Vol. 1Atari Flashback ClassicsArcade's Greatest Hits: The Atari Collection 1Atari Anniversary AdvanceAtari Anniversary EditionAtari Masterpieces Vol. IIAtari Anniversary Edition ReduxAtari 50: The Anniversary CelebrationAtari Collection 1Atari CouchcadeAtari Flashback Blast! Vol. 1Microsoft ArcadePong 4 Player Pub TableAtari Classics GamesAtari AnthologyPolymega Collection Vol. 12: TempestRetrocade
Followed by
Tempest 2000
Ported as
Tempest
Remade as
TempestTempest: Evolved
Basis for
Tempest 2000Tempest 3000
Built on it
TempestTempest: Evolved

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Collections13 collections

Description adapted from its source, CC BY-SA 4.0.