
- 73/100
- Players85 ratings
- 90/100
- Critics1 review

1979 · Atari, Inc. · Arcade · Science
Asteroids
Asteroids is an arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward.
- Released
- 1 November 1979
- Platforms
- AndroidApple IIApple IIGSArcadeAtari 2600Atari 5200Atari 7800Game BoyGame Boy AdvanceGame Boy ColorMOS Technology 6502Nintendo 64Nintendo SwitchPlayStationVIC-20WindowsXbox 360macOS
- Genres
- ArcadeScienceShooter
- Developers
- Atari, Inc.
- Publishers
- Atari, Inc.
- Series
- Asteroids
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Country
- United States
- Time to beat
- 1hmain story1hwith extras1hcompletionist
About
Asteroids is a 1979 multidirectional shooter video game developed and published by Atari, Inc. for arcades. It was released by Taito and Sega in Japan. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers.
The object of the game is to shoot and destroy the asteroids and saucers while avoiding colliding with either or being hit by the saucers' counterfire. The game becomes more difficult as the number of asteroids increases.
Keywords
- shoot 'em up
- death
- spaceship
- space battle
- teleportation
- high score
- vector graphics
- explosion
- single-screen level
- infinite ammo
- wraparound world
- destructible environment
Media
The articlegameplay, story, development, reception
Gameplay
The objective of Asteroids is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually loses momentum and comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.
Each level starts with multiple large asteroids drifting across the screen. Objects wrap around screen edges; an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit. Smaller asteroids are also worth more points.
Development
Asteroids was conceived by Lyle Rains and programmed by Ed Logg with collaborations from other Atari staff. Logg was impressed with the Atari Video Computer System (later called the Atari 2600), and he joined Atari's coin-op division to work on Dirt Bike, which was never released due to an unsuccessful field test. Paul Mancuso joined the development team as Asteroids' technician and engineer Wendi Allen contributed to the hardware. During a meeting in April 1979, Rains discussed Planet Grab, a multiplayer arcade game later renamed to Cosmos.
The unfinished game featured a giant, indestructible asteroid. Logg did play Cosmos and remembered shooting the indestructible asteroid to no effect. So Rains asked Logg: "Well, why don't we have a game where you shoot the rocks and blow them up?" In response, Logg described a similar concept where the player selectively shoots at rocks that break into smaller pieces.
Reception
Asteroids was immediately successful upon release. It displaced Space Invaders by popularity in the United States and became Atari's best-selling arcade game of all time, with over 70,000 units sold. Atari earned an estimated $150 million in sales from the game, and arcade operators earned a further $500 million from coin drops. Atari had been in the process of manufacturing another vector game, Lunar Lander, but demand for Asteroids was so high "that several hundred Asteroids games were shipped in Lunar Lander cabinets".
Asteroids was so popular that some video arcade operators had to install large boxes to hold the number of coins spent by players, and Atari assembly line workers that ignored other games they built played finished Asteroids machines awaiting shipping. It replaced Space Invaders at the top of the US RePlay amusement arcade charts in April 1980, though Space Invaders remained the top game at street locations. Asteroids went on to become the highest-grossing arcade video game of 1980 in the United States, dethroning Space Invaders. It shipped 70,000 arcade units worldwide in 1980, including over 60,000 sold in the United States that year, and grossed about $700 million worldwide ($3 billion adjusted for inflation) by 1980.
Legacy
Released in 1981, Asteroids Deluxe was the first sequel to Asteroids. Dave Shepperd edited the code and made enhancements to the game without Logg's involvement. The onscreen objects are tinted blue, and hyperspace is replaced by a shield that depletes when used. The asteroids rotate, and new "killer satellite" enemies break into smaller ships that home in on the player's position.
The arcade machine's monitor displays vector graphics overlaying a holographic backdrop. The game is more difficult than the original and enables saucers to shoot across the screen boundary, eliminating the lurking strategy for high scores in the original.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Retro Atari ClassicsAtari Greatest Hits Volume 1Atari Arcade Hits: Volume 1Atari VaultAsteroids / Pong / Yars' RevengeAtari: 80 Classic Games in One!Atari Classics: EvolvedAtari Flashback Classics Vol. 2Arcade ClassicsAtari Flashback ClassicsArcade's Greatest Hits: The Atari Collection 1Atari Anniversary EditionAtari Anniversary AdvanceAtari Anniversary Edition ReduxAtari 50: The Anniversary CelebrationAsteroids & DeluxeSuper Asteroids & Missile CommandAsteroids & Super BreakoutArcade! Classic Arcade PackAtari CouchcadePolymega Collection Vol.1: AsteroidsMicrosoft Arcade5200 MenuAtari Classics GamesSuper Pocket: Atari EditionAtari AnthologyRetrocade
- Followed by
- Asteroids Deluxe
- Ported as
- Asteroids
- Remade as
- Asteroids: RechargedAsteroids DeluxeAsteroids: EvolvedAsteroids Hyper 64Asteroids
- Basis for
- Maelstrom
- Built on it
- AsteroidsAsteroids DeluxeAsteroids Hyper 64Asteroids: EvolvedAsteroids Recharged
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Collections26 collections
Platform libraries
- Windows 3.x gamesA
- Apple IIGS gamesReleased games
- Mac gamesA
- VIC-20 gamesCommercial games
- Xbox 360 games (A–L)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Nintendo 64 gamesGames
- Game Boy gamesList of games
- Game Boy gamesList of games
- Multiplayer Game Boy gamesTwo-player games via the Game Link Cable › Action & Platforming
- Super Game Boy gamesList
- Game Boy Color gamesLicensed games (released) › List of games
- Game Boy Advance gamesGames › List of games
- Atari 2600 gamesRetail game releases
- Atari 5200 gamesUnreleased Games
- Atari 7800 gamesCommercially released games (1986-1991)
- Nintendo Switch games (An–Az)List
- PlayStation (console) games (A–L)Games list (A–L)
Publishers
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari games (2001–present)2000s › 2007
- Atari games (2001–present)2010s › 2015
- Atari games (2001–present)2020s › 2021
- Activision games: 1980–1999
- Activision games: 1980–1999
- Activision games: 1980–1999
- Nintendo handheld gamesGame Boy
Licensing
- Commercial games with available source codeGames with available source code
Reception and records
- Arcade gameHighest-grossing
- Arcade gameHighest-grossing › Franchises
- Games listed among the bestList
Themes
- Games in the Museum of Modern ArtCollection
Development status
Description adapted from its source, CC BY-SA 4.0.



