Ludography
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Players13 ratings
80/100
Critics1 review
Gorf cover

1981 · Dave Nutting · Shoot 'em up · Shooter

Gorf

Atari console exclusive

Gorf actually consists in the Arcade version of five different types of space shooters. The first one ist basically is a Space Invaders clone. In the second one a formation of space ships is hovering at the top of the screen while single space ships will disengage from the formation and dive down at you. The third variant is a Glaxian clone and only available in the Arcade version.

Released
1981
Platforms
ArcadeAtari 2600Atari 5200Atari 8-bitAtari JaguarBBC Microcomputer SystemColecoVisionCommodore 64Commodore C64/128/MAXCommodore VIC-20VIC-20
Genres
Shoot 'em upShooter
Developers
Dave Nutting
Publishers
Midway GamesCBS ElectronicsRoklan CorporationCommodore International
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
United States

About

Gorf is a 1981 fixed shooter video game developed by Dave Nutting Associates and published by Midway Manufacturing for arcades. It features five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes use of synthesized speech for the Gorfian robot which taunts the player, powered by a speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.

The home ports omit the Galaxians stage because Japanese developer Namco (now Bandai Namco Entertainment) owns the rights to the Galaxian franchise.

Keywords

  • shoot 'em up
  • spaceship
  • high score
  • space invaders clone
  • never-ending

Media

Gorf screenshot 1

The articlegameplay, story, development, reception

Gameplay

Gorf is a fixed shooter in which the player takes control of an unnamed starship from the Interstellar Space Force with a mission to prevent the iron-fisted Empire of GORF from conquering Earth. The ship is capable of moving freely in all directions around the lower third of the screen under the control of a joystick. This was a departure from older vertically oriented linear shooters, including Space Invaders and Galaxian, which allowed only horizontal movement of the player's ship controlled by left and right buttons. At the time, the joystick input and two-dimensional movement were still unusual enough that contemporary video game guides noted them as distinctive features of Gorf.

Gameplay consists of five distinct missions; every mission presents its own unique playstyle, but the central goal of each is to destroy all enemies. Successfully completing all five missions loops the player back to the first mission and also increases the player's rank, which represents the current difficulty level of the game. Gameplay continues until the player loses all of their lives.

Development

Gorf was developed by Jamie Fenton of Dave Nutting Associates (DNA). DNA had become Research and development consultants for Midway Manufacturing at the beginning of the 1970s, and they had developed several arcade games such as Gun Fight (1975), a reworking of Taito's game Western Gun. Around this period, Nutting was working on a light gun-based game where the player would attempt to shoot a character he initially christened "Gorf". The game eventually developed into Desert Gun (1977).

Fenton had worked with DNA initially to work on pinball machines. She was a co-creator on some early arcade games such as The Amazing Maze Game (1976) and 280 ZZZAP (1977) and led the team who created an early video game console, the Bally Astrocade. Some of the custom integrated circuits for the system were manipulated and later re-used in Gorf. This included customized LSI Framebuffer chip sets. These chips allowed for Exclusive or writing of images which allowed objects on the screen to pass in front of or behind other objects and backgrounds.

Reception

In the September 1981 issue of Play Meter, which reflected sales from July 3, Gorf made number one on the arcade charts. In the immediately preceding and following polls, it was fifth and third, respectively. Gorf was described by Paul Drury in Retro Gamer as providing the distributor with its biggest arcade hit since Gun Fight. Fenton later described watching players smiling and continuously putting quarters into Gorf as "better than any drug I've ever taken".

Reviewing the original arcade game, Mark S. Murley of Hi-Res Magazine said that the arcade version of "Gorf is a powerful game, if for no other reason than the pace of the action. Many veterans of popular arcade games like Defender (1981) and Tempest quickly fall by the wayside when faced with "the intensity of the various attacking buguboos" in Gorf. In an overview of similar games that have followed the release of Space Invaders, The Winona Daily News stated that it has been surpassed by similar games such as Astro Invader (1979) and Galaxian (1979), while concluding that "the tops in the post-Invader generation may be Gorf".

Legacy

Along with Stratovox (1980), Taskete (1980), and Berzerk (1980), Gorf was one of the earliest video games with speech synthesis in arcade games.

Fenton's next game, The Adventures of Robby Roto! (1981) was not as successful financially in the arcades. This led to her to work on a sequel to Gorf.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1981North America · Europe 31 December 1981
Atari 260031 December 1982North America · Europe 31 December 1982
Commodore VIC-2031 December 1982North America · Europe 31 December 1982
ColecoVision31 December 1983North America · Europe 31 December 1983
Commodore C64/128/MAX31 December 1983North America
BBC Microcomputer System31 December 1983Europe
Atari Jaguar1 February 2006Worldwide

Editions and related releases

Ported as
Gorf
Built on it
Gorf

Games like this

Collections4 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.